When is rules lite too lite?

Owlbear

Membery
A recent discussion on EN World gets into the balance of rules-lite systems in tabletop RPGs. It raises the question of how much simplicity can enhance gameplay without sacrificing depth and engagement. This is a hot topic for both new and experienced players, especially when considering character development and story complexity.

"When does a rules-lite system stop being beneficial and start becoming a hindrance?"


What do you all think? Are there any systems you've played that nailed this balance?
 
The balance of rules-lite systems can be tricky. For instance, while I appreciate how "Fiasco" nails character development with its simplicity, sometimes I find the lack of mechanical depth leaves players without options when it comes to challenges. How do others feel about maintaining character agency in systems that favor ease of play?
 

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