VengeanceGOD
WIIIIIIIIIIII!
Those first few seconds in Mortal Kombat with the burning logo.
Group henshins/morphs you thought you'd never see.
Taking down a huge freaking monster with a good group of people in City of Heroes.
Finishing a movie and seeing it up on the big screen.
That final moment in every good action adventure, the one you've all talked about, where everything's down and suddenly, from nowhere, the hero pulls his or her last reserves of strength and kicks all kind of ass.
Watching Superman fly.
The Quickening.
Figuring out, as a GM, that your players NEVER saw the next plot point coming. Or even better, flying by the seat of your pants and coming up with something completely original that you PRETEND you thought of before.
Anytime a Space Marine dies.
Group henshins/morphs you thought you'd never see.
Taking down a huge freaking monster with a good group of people in City of Heroes.
Finishing a movie and seeing it up on the big screen.
That final moment in every good action adventure, the one you've all talked about, where everything's down and suddenly, from nowhere, the hero pulls his or her last reserves of strength and kicks all kind of ass.
Watching Superman fly.
The Quickening.
Figuring out, as a GM, that your players NEVER saw the next plot point coming. Or even better, flying by the seat of your pants and coming up with something completely original that you PRETEND you thought of before.
Anytime a Space Marine dies.