- Good vs. Evil
- Great location shooting
- It inspires me creatively
- Kamen Rider (dur)
- The end of Ultra Seven (well, all of Ultra Seven, but especially the end.)
- Unexpected Ichimonji
- Foreign actors shouting "Oh......No!" and sitting around a table saying "We're talking, we're talking"
- The way Ultraman can do a space opera, horror story, whimsical comedy and action-packed-we-must-stop-the-monster-fest all back-to-back.
- Evil organizations mismanaging funds in the best ways possible
- Good storytelling rising above the limitations of budget
- Shocker license plates
- Godzilla saving the day/just wrecking everything
- Gamera destroying the exact same dam in like 3 movies
- The emphasis on teamwork, friendship, loyalty, trust, and having FBI connections
- Anytime the shows get meta
- Rampant property damage which is then conveniently forgotten about by next week
- Attacks that turn giant robots into tin foil, then cause them to explode and implode over and over again
- Shadow Knight's car in Kikaida 01
- Tragic heroes who deal with their problems by blowing up evil bases
- The chicks
- Charismatic performances
- Sudden outbursts of gory violence!
- Great tunes
- The absurd becoming the awesome
- Good messages for the kiddies, like "Drugs make you into raving lunatics" from that Zubat episode.
- Almost all problems can be solved by destroying The Evil Control Panelâ„¢
- Things like this:
- Motorcycles exploding at the slightest provocation
- Subtle character moments that prove that even if the target audience is usually kids, these shows do work on multiple levels.
- Stunt guys who can make an unmoving mask express emotion through body language.
- Dynamic battle poses
- The little human touches that make the bad guys extra cool (like the Destron Leader sometimes questioning why his commanders just did that thing they did)
- Obvious stock footage explosions
- That Tokusatsu can make the tapir a symbol of fear
- Belt Buckles of Honor
- If nothing else, it's almost always better than the comic version
