Joebe
Member
'Examples of Play' are common in tabletop RPG products to introduce players to the feel of the game via a short narrative of a 'typical' (read: ideal) game session.
I'm going to drop down my own version of an Example of Play using Kamen Rider characters I've created with the Mutants and Masterminds system, hopefully exposing more of forum-goers here to it.
The actual stats used here are admittedly long and a bit complicated, and results from trying to accurately portray a canonical character rather than the norm of the games. If you don't want to be burdened with the rules, just think of this as a short RP fiction piece I'm writing. :sweat:
First off, our protagonist: Kamen Rider Double.
[hide]
Kamen Rider Double
Real Name: Hidari Shotaro
Occupations: Private Detective
Identity: Private
Gender: Male
Eyes: Black
Hair: Black
Place of Residence: Fuuto
Ethnicity: Japanese
Marital Status: Single
Allies: Philip, Narumi Akiko, Terui Ryu
Enemies: Museum, Dopants
Base of Operations: Narumi Detective Agency
PL: 12 (205pp)
Hero Points: 2
Abilities: STR: 16 (+3) DEX: 16 (+3) CON: 16 (+3) INT: 12 (+1) WIS: 14 (+2) CHA: 16 (+3)
Skills: Acrobatics 4, Bluff 4, Climb 4, Disable Device 4, Drive 4, Escape Artist 4, Gather Information 8, Intimidate 4, Investigate 8, Knowledge
[Current Events] 4, Knowledge [Streetwise] 4, Notice 8, Pilot 4, Profession (Private Detective) 4, Sense Motive 4, Sleight of Hand 4, Stealth 4
Feats: Connected, Contacts, Defensive Attack, Dodge Focus 2, Equipment 13, Improved Block, Improved Initiative, Luck, Move-By Action, Power Attack, Sidekick [6, Philip] Well-Informed
Powers:
Device 24 [“Double Driver” 120pp pool; 96pp]
o Super Senses 1 (Communications Link [mental] with Philip; 1pp)
o Alternate Form 24 (“Kamen Rider Double”; Extras: Duration [continuous]; Flaws: Projection; Drawbacks: Power Loss – if Philip is unconscious or unwilling [-1]; 119pp)
--- Enhanced Strength 2 (2pp)
--- Enhanced Dexterity 2 (2pp)
--- Enhanced Constitution 2 (2pp)
--- Enhanced Intelligence 6 (6pp)
--- Enhanced Wisdom 4 (4pp)
--- Enhanced Charisma 2 (2pp)
--- Enhanced Feat 3 (Assessment, Eidetic Memory, Master Plan; 3pp)
--- Immunity 9 (Life Support; 9pp)
--- Leaping 1 (1pp)
--- Protection 4 (4pp)
--- Speed 1 (1pp)
--- Super Strength 1 (2pp)
--- VPP 1 (“Gaia Library”, multiple skills at a time, 5pp pool; 6pp/rank, 6pp)
--- Container 4 (“Left Slot Memory” 20pp pool; Power Feats: Alternate Power [2]; 22pp)
*****Joker Memory (20pp, Default Form)*****
Enhanced Attack 2 (4pp)
Enhanced Defense 2 (4pp)
Enhanced Feat 6 (Accurate Attack, All-Out Attack, Blind-Fight, Evasion, Improved Initiative, Uncanny Dodge; 6pp)
Enhanced Strength 4 (4pp)
Leaping 1 (1pp)
Protection 1 (1pp)
*****Metal Memory (20pp)*****
Enhanced Strength 4 (4pp)
Impervious Protection 8 (8pp)
Protection 2 (2pp)
Strike 3 (“Metal Shaft”; Power Feats; Extended Reach, Mighty; Flaws: Disarmable; 4pp)
Super Strength 1 (2pp)
*****Trigger Memory (20pp)*****
Blast 8 (“Trigger Magnum”; Extras: Autofire; Power Feats: Precise; Flaws: Disarmable; 17pp)
Enhanced Feat 3 (Attack Focus [ranged] 2, Dodge Focus; 3pp)
--- Container 4 (“Right Slot Memory” 20pp pool; Power Feats: Alternate Power [3]; 23pp)
*****Cyclone Memory (15pp, Default Form)*****
Enhanced Attack 1 (2pp)
Enhanced Feat 5 (Dodge Focus [2], Improved Critical [Metal Shaft, Trigger Magnum, Unarmed]; 5pp)
Enhanced Strength 2 (2pp)
Leaping 1 (1pp)
Speed 1 (1pp)
Air Control 6 (Power Feats: AP; Flaws: Action [Full Action], Distracting; 4pp)
oo AP Blast +1 (“Air Bullet” Extras: Autofire; Power Feats: Improved Range; Flaws: Disarmable; 3pp)
*****Heat Memory (15pp)*****
Enhanced Attack 1 (2pp)
Enhanced Strength 4 (4pp)
Protection 1 (1pp)
Energy Aura 6 (“Flame Aura”; Power Feats: AP, Selective; Flaws: Action x3 [Full Action]; 8pp)
oo AP Blast +3 (“Fire Bullet” Extras: Autofire; Flaws: Disarmable; 6pp)
*****Luna Memory (15pp)*****
Enhanced Feat 1 (Dodge Focus 1; 1pp)
Enhanced Strength 2 (2pp)
Elongation 3 (25 feet elongation; Extras: Action [Free Action]; Power Feats: AP; 7pp)
AP Blast +2 (Extras: Autofire; Power Feats: Homing, Ricochet; Flaws: Disarmable; 6pp)
Protection 2 (2pp)
Insubstantial 1 (Liquid-like Form; Flaws: Action [Standard Action]; 3pp)
*****Fang Memory (20pp, only with Joker Memory)*****
Enhanced Feat 3 (Attack Focus [melee] 1, Dodge Focus [2]; 3pp)
Enhanced Strength 6 (6pp)
Speed 1 (1pp)
Strike 3 (“Arm Saber”; Extras: Penetrating; Power Feats: AP, Improved Critical 2, Mighty; 10pp)
oo AP Strike 5 (“Shoulder Blade”; Power Feats: Mighty, Thrown [3]; 9pp)
--- Container 5 (“Maximum Drive” 25pp pool; Power Feats: AP [9]; Drawbacks: Limited – to current memory combination [-3]; 31pp)
*****Examples*****
oo Strike 6 (“Joker Extreme”; Extras: Linked [+0],Power Feats: Mighty, Split Attack; Flaws: Unreliable (1/encounter); 5pp) linked to Trip 10 (Extras: Area Burst, Knockback, Linked [+0], Selective Attack; Flaws: Range [Touch], Unreliable (1/encounter); 20pp)
oo Strike 5 (“Metal Branding”; Extras: Targeted Area Burst, Linked [+0], Selective Attack; Power Feats: Mighty; Flaws: Unreliable (1/encounter); Drawbacks: Require Metal Shaft [-1]; 18pp) linked to Ignite 5 (Extras: Targeted Area Burst, Linked [+0]; Flaws: Range [Touch, -2], Unreliable (1/encounter); 5pp)
oo Blast 12 (“Trigger Full Burst”; Extras: Targeted Area Cone, Autofire; Power Feats: Homing, Progression; Flaws: Action [Full Action], Unreliable (1/encounter); Drawbacks: Require Trigger Magnum [-1]; 25pp)
oo Strike 4 (“Fang Strizer”; Extras: Autofire, Targeted Area Burst; Power Feats: Improved Critical 2, Mighty, Progression [3, Reduction]; Flaws: Unreliable (1/encounter); 23pp)
Combat:
----Normal----
Attack +8 [Unarmed +3], Defense 18 (13 flat-footed), Init +7
Toughness +3
----Cyclone-Joker----
Attack +11 [Unarmed +7], Defense 22 (14 flat-footed), Init +11
Toughness +9
----Heat-Metal----
Attack +9 [Unarmed +8, Metal Shaft +11], Defense 18 (13 flat-footed), Init +7
Toughness +11 (+8 Impervious)
----Luna-Trigger----
Attack 8 (+10 ranged) [Unarmed +5, Trigger Magnum +10], Defense 20 (13 flat-footed), Init +7
Toughness +10
----Fang-Joker----
Attack +10 (+11 melee) [Unarmed +9, Arm Saber +12, Shoulder Blade +10], Defense 22 (14 flat-footed), Init +11
Toughness +9
Saves:
----Normal----
Fort +5, Refl +5, Will +4
----Rider Forms----
Fort +6, Refl +6, Will +6
Equipment: [65ep total]
- Hard Boilder
- RevolGarry
- Memory Gadgets
Complications: Enemy, responsibility, secret
Abilities 30 + Skills 20 (80 Ranks) + Feats 27 + Powers 96 + Combat 28 + Saves 6 =205/205
Trade Off: -1 Max Attack Bonus; +1 Max Save DC
[/hide]
And secondly, our villain du jour, the IceAge Dopant
[hide]
IceAge Dopant
PL: 9 (143pp)
Hero Points: 0
Abilities: STR: 14 (+2) DEX: 14 (+2) CON: 14 (+2) INT: 10 (+0) WIS: 14 (+2) CHA: 10 (+0)
Skills: Bluff 8, Climb 4, Escape Artist 4, Intimidate 4, Knowledge [Streetwise] 4, Notice 4, Sense Motive 4, Sleight of Hand 4, Stealth 4
Feats: Improved Initiative, Power Attack, Sneak Attack, Taunt
Powers:
Alternate Form 19 (“IceAge Dopant” 95pp pool; Drawbacks: Power Loss – Gaia Memory removed [-1], Vulnerability – Fire and Heat [very common, minor; -3]; 91pp)
o Enhanced Attack 6 (12pp)
o Enhanced Defense 2 (4pp)
o Enhanced Strength 12 (12pp)
o Enhanced Dexterity 4 (4pp)
o Enhanced Constitution 4 (4pp)
o Enhanced Feat 3 (Dodge Focus [2], Favored Environment [Extreme Cold]; 3pp)
o Immunity 7 (Cold Damage, Disease, Poison; 7pp)
o Leaping 1 (1pp)
o Protection 6 (6pp)
o Speed 1 (1pp)
o Super Strength 1 (2pp)
o Snare 9 (“Freeze Jet”; Extras: Area Cone; Power Feats: AP [32]; Flaws: Range [Touch]; 20pp)
--- AP Snare Aura 4 (“Freeze Shield”; As Energy Aura but with Snare effect against Fortitude save; 16pp)
--- AP Flight 4 (“Ice Slides”; Drawbacks: Can be Tripped [-1], Low-Ceiling [-1]; 6pp)
o Summon 8 (“Ice Clone” 120pp summon; Power Feats: Mental Link, Sacrifice; 18pp)
Combat:
----Normal----
Attack +4 [Unarmed +2], Defense 14 (12 flat-footed), Init +6
----Dopant Form----
Attack +9 [Unarmed +9], Defense 18 (13flat-footed), Init +8
Saves:
----Normal----
Toughness +2, Fortitude +4, Reflex +4, Will +4
----Dopant Form----
Toughness +10, Fortitude +6, Reflex +6, Will +4
Complications: Enemy, reputation, secret, temper
Abilities 16 + Skills 10 (40 Ranks) + Feats 4 + Powers 91 + Combat 16 + Saves 6 =143/143
Trade Off: -1 Max Defense Bonus; +1 Max Toughness Save
[/hide]
I'm going to drop down my own version of an Example of Play using Kamen Rider characters I've created with the Mutants and Masterminds system, hopefully exposing more of forum-goers here to it.
The actual stats used here are admittedly long and a bit complicated, and results from trying to accurately portray a canonical character rather than the norm of the games. If you don't want to be burdened with the rules, just think of this as a short RP fiction piece I'm writing. :sweat:
First off, our protagonist: Kamen Rider Double.
[hide]
Kamen Rider Double
Real Name: Hidari Shotaro
Occupations: Private Detective
Identity: Private
Gender: Male
Eyes: Black
Hair: Black
Place of Residence: Fuuto
Ethnicity: Japanese
Marital Status: Single
Allies: Philip, Narumi Akiko, Terui Ryu
Enemies: Museum, Dopants
Base of Operations: Narumi Detective Agency
PL: 12 (205pp)
Hero Points: 2
Abilities: STR: 16 (+3) DEX: 16 (+3) CON: 16 (+3) INT: 12 (+1) WIS: 14 (+2) CHA: 16 (+3)
Skills: Acrobatics 4, Bluff 4, Climb 4, Disable Device 4, Drive 4, Escape Artist 4, Gather Information 8, Intimidate 4, Investigate 8, Knowledge
[Current Events] 4, Knowledge [Streetwise] 4, Notice 8, Pilot 4, Profession (Private Detective) 4, Sense Motive 4, Sleight of Hand 4, Stealth 4
Feats: Connected, Contacts, Defensive Attack, Dodge Focus 2, Equipment 13, Improved Block, Improved Initiative, Luck, Move-By Action, Power Attack, Sidekick [6, Philip] Well-Informed
Powers:
Device 24 [“Double Driver” 120pp pool; 96pp]
o Super Senses 1 (Communications Link [mental] with Philip; 1pp)
o Alternate Form 24 (“Kamen Rider Double”; Extras: Duration [continuous]; Flaws: Projection; Drawbacks: Power Loss – if Philip is unconscious or unwilling [-1]; 119pp)
--- Enhanced Strength 2 (2pp)
--- Enhanced Dexterity 2 (2pp)
--- Enhanced Constitution 2 (2pp)
--- Enhanced Intelligence 6 (6pp)
--- Enhanced Wisdom 4 (4pp)
--- Enhanced Charisma 2 (2pp)
--- Enhanced Feat 3 (Assessment, Eidetic Memory, Master Plan; 3pp)
--- Immunity 9 (Life Support; 9pp)
--- Leaping 1 (1pp)
--- Protection 4 (4pp)
--- Speed 1 (1pp)
--- Super Strength 1 (2pp)
--- VPP 1 (“Gaia Library”, multiple skills at a time, 5pp pool; 6pp/rank, 6pp)
--- Container 4 (“Left Slot Memory” 20pp pool; Power Feats: Alternate Power [2]; 22pp)
*****Joker Memory (20pp, Default Form)*****
Enhanced Attack 2 (4pp)
Enhanced Defense 2 (4pp)
Enhanced Feat 6 (Accurate Attack, All-Out Attack, Blind-Fight, Evasion, Improved Initiative, Uncanny Dodge; 6pp)
Enhanced Strength 4 (4pp)
Leaping 1 (1pp)
Protection 1 (1pp)
*****Metal Memory (20pp)*****
Enhanced Strength 4 (4pp)
Impervious Protection 8 (8pp)
Protection 2 (2pp)
Strike 3 (“Metal Shaft”; Power Feats; Extended Reach, Mighty; Flaws: Disarmable; 4pp)
Super Strength 1 (2pp)
*****Trigger Memory (20pp)*****
Blast 8 (“Trigger Magnum”; Extras: Autofire; Power Feats: Precise; Flaws: Disarmable; 17pp)
Enhanced Feat 3 (Attack Focus [ranged] 2, Dodge Focus; 3pp)
--- Container 4 (“Right Slot Memory” 20pp pool; Power Feats: Alternate Power [3]; 23pp)
*****Cyclone Memory (15pp, Default Form)*****
Enhanced Attack 1 (2pp)
Enhanced Feat 5 (Dodge Focus [2], Improved Critical [Metal Shaft, Trigger Magnum, Unarmed]; 5pp)
Enhanced Strength 2 (2pp)
Leaping 1 (1pp)
Speed 1 (1pp)
Air Control 6 (Power Feats: AP; Flaws: Action [Full Action], Distracting; 4pp)
oo AP Blast +1 (“Air Bullet” Extras: Autofire; Power Feats: Improved Range; Flaws: Disarmable; 3pp)
*****Heat Memory (15pp)*****
Enhanced Attack 1 (2pp)
Enhanced Strength 4 (4pp)
Protection 1 (1pp)
Energy Aura 6 (“Flame Aura”; Power Feats: AP, Selective; Flaws: Action x3 [Full Action]; 8pp)
oo AP Blast +3 (“Fire Bullet” Extras: Autofire; Flaws: Disarmable; 6pp)
*****Luna Memory (15pp)*****
Enhanced Feat 1 (Dodge Focus 1; 1pp)
Enhanced Strength 2 (2pp)
Elongation 3 (25 feet elongation; Extras: Action [Free Action]; Power Feats: AP; 7pp)
AP Blast +2 (Extras: Autofire; Power Feats: Homing, Ricochet; Flaws: Disarmable; 6pp)
Protection 2 (2pp)
Insubstantial 1 (Liquid-like Form; Flaws: Action [Standard Action]; 3pp)
*****Fang Memory (20pp, only with Joker Memory)*****
Enhanced Feat 3 (Attack Focus [melee] 1, Dodge Focus [2]; 3pp)
Enhanced Strength 6 (6pp)
Speed 1 (1pp)
Strike 3 (“Arm Saber”; Extras: Penetrating; Power Feats: AP, Improved Critical 2, Mighty; 10pp)
oo AP Strike 5 (“Shoulder Blade”; Power Feats: Mighty, Thrown [3]; 9pp)
--- Container 5 (“Maximum Drive” 25pp pool; Power Feats: AP [9]; Drawbacks: Limited – to current memory combination [-3]; 31pp)
*****Examples*****
oo Strike 6 (“Joker Extreme”; Extras: Linked [+0],Power Feats: Mighty, Split Attack; Flaws: Unreliable (1/encounter); 5pp) linked to Trip 10 (Extras: Area Burst, Knockback, Linked [+0], Selective Attack; Flaws: Range [Touch], Unreliable (1/encounter); 20pp)
oo Strike 5 (“Metal Branding”; Extras: Targeted Area Burst, Linked [+0], Selective Attack; Power Feats: Mighty; Flaws: Unreliable (1/encounter); Drawbacks: Require Metal Shaft [-1]; 18pp) linked to Ignite 5 (Extras: Targeted Area Burst, Linked [+0]; Flaws: Range [Touch, -2], Unreliable (1/encounter); 5pp)
oo Blast 12 (“Trigger Full Burst”; Extras: Targeted Area Cone, Autofire; Power Feats: Homing, Progression; Flaws: Action [Full Action], Unreliable (1/encounter); Drawbacks: Require Trigger Magnum [-1]; 25pp)
oo Strike 4 (“Fang Strizer”; Extras: Autofire, Targeted Area Burst; Power Feats: Improved Critical 2, Mighty, Progression [3, Reduction]; Flaws: Unreliable (1/encounter); 23pp)
Combat:
----Normal----
Attack +8 [Unarmed +3], Defense 18 (13 flat-footed), Init +7
Toughness +3
----Cyclone-Joker----
Attack +11 [Unarmed +7], Defense 22 (14 flat-footed), Init +11
Toughness +9
----Heat-Metal----
Attack +9 [Unarmed +8, Metal Shaft +11], Defense 18 (13 flat-footed), Init +7
Toughness +11 (+8 Impervious)
----Luna-Trigger----
Attack 8 (+10 ranged) [Unarmed +5, Trigger Magnum +10], Defense 20 (13 flat-footed), Init +7
Toughness +10
----Fang-Joker----
Attack +10 (+11 melee) [Unarmed +9, Arm Saber +12, Shoulder Blade +10], Defense 22 (14 flat-footed), Init +11
Toughness +9
Saves:
----Normal----
Fort +5, Refl +5, Will +4
----Rider Forms----
Fort +6, Refl +6, Will +6
Equipment: [65ep total]
- Hard Boilder
- RevolGarry
- Memory Gadgets
Complications: Enemy, responsibility, secret
Abilities 30 + Skills 20 (80 Ranks) + Feats 27 + Powers 96 + Combat 28 + Saves 6 =205/205
Trade Off: -1 Max Attack Bonus; +1 Max Save DC
[/hide]
And secondly, our villain du jour, the IceAge Dopant
[hide]
IceAge Dopant
PL: 9 (143pp)
Hero Points: 0
Abilities: STR: 14 (+2) DEX: 14 (+2) CON: 14 (+2) INT: 10 (+0) WIS: 14 (+2) CHA: 10 (+0)
Skills: Bluff 8, Climb 4, Escape Artist 4, Intimidate 4, Knowledge [Streetwise] 4, Notice 4, Sense Motive 4, Sleight of Hand 4, Stealth 4
Feats: Improved Initiative, Power Attack, Sneak Attack, Taunt
Powers:
Alternate Form 19 (“IceAge Dopant” 95pp pool; Drawbacks: Power Loss – Gaia Memory removed [-1], Vulnerability – Fire and Heat [very common, minor; -3]; 91pp)
o Enhanced Attack 6 (12pp)
o Enhanced Defense 2 (4pp)
o Enhanced Strength 12 (12pp)
o Enhanced Dexterity 4 (4pp)
o Enhanced Constitution 4 (4pp)
o Enhanced Feat 3 (Dodge Focus [2], Favored Environment [Extreme Cold]; 3pp)
o Immunity 7 (Cold Damage, Disease, Poison; 7pp)
o Leaping 1 (1pp)
o Protection 6 (6pp)
o Speed 1 (1pp)
o Super Strength 1 (2pp)
o Snare 9 (“Freeze Jet”; Extras: Area Cone; Power Feats: AP [32]; Flaws: Range [Touch]; 20pp)
--- AP Snare Aura 4 (“Freeze Shield”; As Energy Aura but with Snare effect against Fortitude save; 16pp)
--- AP Flight 4 (“Ice Slides”; Drawbacks: Can be Tripped [-1], Low-Ceiling [-1]; 6pp)
o Summon 8 (“Ice Clone” 120pp summon; Power Feats: Mental Link, Sacrifice; 18pp)
Combat:
----Normal----
Attack +4 [Unarmed +2], Defense 14 (12 flat-footed), Init +6
----Dopant Form----
Attack +9 [Unarmed +9], Defense 18 (13flat-footed), Init +8
Saves:
----Normal----
Toughness +2, Fortitude +4, Reflex +4, Will +4
----Dopant Form----
Toughness +10, Fortitude +6, Reflex +6, Will +4
Complications: Enemy, reputation, secret, temper
Abilities 16 + Skills 10 (40 Ranks) + Feats 4 + Powers 91 + Combat 16 + Saves 6 =143/143
Trade Off: -1 Max Defense Bonus; +1 Max Toughness Save
[/hide]
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