The Crooked Moon Now Available At D&D Beyond

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The Crooked Moon, a 5E-compatible folk-horror adventure written by the Actual Play group Legends of Avantris, has come to the D&D Beyond store. This is the team’s first venture into publishing official D&D content, adapted from their epic play session series Edge of Midnight. Crooked Moon was written for the new fifth edition 2024 core rules, but is fully compatible with 2014 content. A crowdfunding campaign for The Crooked Moon was launched months ago and became the largest 5E Kickstarter to date, raising $4 million from over 21,000 backers. These backers were the first to receive copies, but it’s now become open for purchase…well, half-open. For the first few months of its existence, the book will be sold directly through the D&D Beyond store itself and nowhere else. The Crooked Moon is a 600+ page folk-horror setting for Dungeons & Dragons 5th Edition that casts players into the sun-starved realm of Druskenvald. Adapted from Legends of Avantris’ acclaimed folk‑horror actual‑play series Edge of Midnight, The Crooked Moon, written for the new fifth edition 2024 core rules, and fully compatible with your 2014 content, brings the folk‑horror genre into 5E, replacing routine dungeon crawls with tales driven by superstition, social tension, and ritual. Here’s what you get inside: 350‑page adventure path set in Wickermoor Hollow (levels 1‑13) 15 folk‑horror […]
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I just bought The Crooked Moon bundle and already started reading through the setting guide. It’s honestly refreshing to see a horror-themed module that isn’t focused on undead or vampires for once. Folk horror fits the D&D atmosphere in a deeper way, especially with all the superstition and ritual themes. I’m excited to try Fateweaving at the table—it’s a new mechanic that sounds like it can really connect characters to the world. Also, Wickermoor Hollow is beautifully written. It’s creepy but not cartoonish. I feel like this setting pushes roleplay forward more than combat. I’ll definitely run this for my group after our current campaign ends.
 
I don’t know if I need another 5E setting, but this one feels different. I like horror, especially slow, tense stories, and the idea of social tension and superstition sounds more mature than the usual goblin fight. I’ll wait for physical copies though. I prefer books I can hold in my hand.
 
I backed the Kickstarter and already played a short campaign with my friends in Druskenvald. It’s not just scary—it’s smart. The storytelling style reminds me more of folk tales than regular fantasy. The Fateweaving system is fun because it changes the story depending on character choices. Also, the monster design is amazing. Our party got wrecked by a three-phase boss that used illusions and local legends against us. I really respect what Legends of Avantris built here. Even if you didn’t watch Edge of Midnight, you can enjoy this book fully.
 
I watched some of the Edge of Midnight sessions before, and they were okay, but I didn’t expect them to turn it into something this big. $4 million? That’s wild. I think the D&D community just really wants something different from the standard fantasy dungeon crawl. Personally, I’m more into sci-fi TTRPGs, but if I ever return to 5E, this would be my choice.
 
I just want to say thank you to the team for making something this original. I’m tired of modules that all feel the same. This one has lineages that make sense for the world, not just reused templates. My players were creeped out by the setting in a good way. Everything feels alive with myths. Wickermoor Hollow reminds me of old European towns with secrets in the woods. We haven’t even hit level 5 yet and the story’s already intense. I hope more third-party creators get this kind of spotlight.
 
I’m happy D&D is finally giving horror the attention it deserves. Curse of Strahd is good, but we’ve had that for years. The Crooked Moon seems more mysterious and less about fighting one villain. It feels like a full world with scary ideas around every corner. I’m very interested in the rituals and how they affect gameplay. I might grab it this weekend.
 
As a DM who’s been running games for almost ten years, this is one of the richest third-party campaigns I’ve seen. The art, the writing, the way the world works—it all feels handcrafted with a lot of passion. What stood out to me most is the multi-phase bosses. They’re not just about HP. They evolve and react to the players in terrifying ways. I think this book is best for experienced DMs and players who love roleplay and long-term consequences. I’ll probably be using this for years.
 
I saw this pop up on D&D Beyond and thought it was just another overpriced supplement. Then I read more about the Fateweaving and monsters, and now I’m curious. If this helps my players make more emotional decisions, I’m interested. I’ll wait for reviews though. $69.99 is a lot if it’s not as replayable as it sounds.
 
This looks cool and all, but I don’t use D&D Beyond. I prefer PDF and Roll20 formats. I get why they are doing limited release, but I hope it becomes available in other places soon. Not everyone wants to use Beyond for everything.
 

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