[Video Game] Super Climax Heroes (All New Info in First Post)

Promoting Channel~

With all the hype surrounding BattlRide War, I hope the Climax Heroes series can get even better with next installment.

Here's the Opening Song, Perfect Game, full video version by me :D

[ame="http://www.youtube.com/watch?v=E9RhmrHNOIo"]G&C MUSIC MAGIC-PERFECT GAME[/ame]
 
With all the hype surrounding BattlRide War, I hope the Climax Heroes series can get even better with next installment.

Here's the Opening Song, Perfect Game, full video version by me :D

G&C MUSIC MAGIC-PERFECT GAME

nice :buttrock:

anyway some rumor about next climax heroes, still it's just rumor so please don't take it seriously :laugh:

there is a new rumor for the upcoming climax heroes game its is said to have flash back mode where u can play through a time line based event starting from the 1st kamen rider u have to unlock the power up forms for the rider by playing through the flashback mode and the next rumored kamen rider star for the climax heroes is kamen rider succeed
source

bonus
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just fanart ok ... :laugh:
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Because tokusatsu Facebook pages are reliable.I hate to break it to you, but most of those people aren't that reputable and the most of the members that comment on there are pretty cringe-y.Just go read the comments for one of those pages and try not to cringe.

Side rant aside, I'm pretty sure the rumor isn't true.
 
^
well that's only rumor so it might be true or false, just don't take it seriously until some "reliable" (dengeki, famitsu, etc ) source announce it with official confirmation or official picture

well i also hate to make the detail explanation but it's still just rumor from some random fans page (reliable? dunno about that ) when i lurking some information about battride game
 
^ It is still too early to come out with any solid Climax Heroes info. But, since Battride War and Climax Heroes has the same company that produce it, they can opt to transfer useful files into Climax Heroes (audio, voice(returning seiyuu or old seiyuu but with fresh new lines), character model, skillset, etc.) and make it better.

As example, some Riders in SCH have their original sound effects while some disappear since CHOOO, and the files from Battride War may fix the problem.

And some monster/villain characters. This is a perfect chance to add the likes of Phantom Phoenix, Sagittarius Zodiarts, and Weather Dopant into Climax Heroes :D

I know BanNam can do it, now it's just the choice to do it or not...
 
well, above all, they need to really up the gameplay if they are planning to release another CH game, since BW had set new standards of in-depth character mechanics...rider game-wise, they better adapt most of the BW gimmicks into CH gameplay or else it will look pretty dull.
 
well, above all, they need to really up the gameplay if they are planning to release another CH game, since BW had set new standards of in-depth character mechanics...rider game-wise, they better adapt most of the BW gimmicks into CH gameplay or else it will look pretty dull.
Well, Climax Heroes is a fighting game, so not all Battride War elements can be added to CH, or if still want to be added, it would look awkward.
Still, the basic gimmicks, like form changes and special attacks, are already in there so it may not be too hard for BanNam to further improve CH.

Just complete all incomplete Rider forms, we want all Agito, Kiva, and Kuuga forms >.<
 
Well, Climax Heroes is a fighting game, so not all Battride War elements can be added to CH, or if still want to be added, it would look awkward

i didn't say all, i say most

like AP system+card select for blade riders, put on/cast off for blue gauge Kabuto riders , the rev system for Accel, buckle grab>various drumming katas for hibiki, the whole Fang Joker BW moveset, etc.
 
i didn't say all, i say most

like AP system+card select for blade riders, put on/cast off for blue gauge Kabuto riders , the rev system for Accel, buckle grab>various drumming katas for hibiki, the whole Fang Joker BW moveset, etc.
My bad then.

What I can see is they can make Blade like Fourze, his Rouse Card can be toggled for his Special Attacks (no more slow SP Tackle >.<). There are cards that involve his sword, body and punch/kick so three analog stick to chnage it. This mode will be green gauge. Finisher could be Lightning Sonic/Blast.

For Kabuto, the Put On can be included on Kabuto blue gauge. Just set the it Down Special, which give him superarmor or recover his Guard Bar back, which can become a whole new style of play for Kabuto. Some of his movesets change to adapt with the bulkier form and have ranged attacks. This use 2@3@4 rider energy. It stay as Blue Gauge.

Accel should be added other two mode, Engine Blade ability toggle and Booster form.
-Engine Blade toggle can be toggled using the analog stick (usually for forms).One is for Engine Blade power (Steam,Electric,Jet) which will change Forward SP, while another is for his AccelDriver (either Accel or Engine Memory) which change default SP. Finisher can be Bike Engine Dasher (ram opponent while in Bike mode) or the finished form of Accel Glanzer (default SP)
-Booster form is just like Trial (red gauge). That's all I can say for now >.<, didn't know much yet about his moveset from BW. Since Booster has little meoveset, his finisher will revert him back to Accel form and execute the AccelTurbuler Phoenix (the one used against Terror's dragon monster >:D)

For Hibiki, the different katas may be possible with his SP being the buckle grab, and once succeed to grab opponent, the player will be given to use different katas from default SP, forward SP, and Down SP. This can done right with Hibiki Kurenai which in Climax Heroes atm has limited combos (but strong and fast >.>)

Haha if they done that for W FJ, it would be overpowered :D

Anyway, all of your suggestions are nice which can make Climax Heroes a better game :thumbs:
 
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