draewon
Lurker
Most Riders have specific combos that can lead to Air combo. You can see it when your opponent is thrown into the air, then quickly press jump button. Most of the Air combo start with W+S, forward W+S, or down/up W+S, followed by (jump) W+S+SP , there's also W+S+S+SP, or just SP
Here. the list of all riders that can do Air combos, excluding W Fangjoker and Ryuki Survive with Sword Vent since I only know they have Air combo recently.
also note that the big, fat guys are almost impossible to air combo since they fall down so fast, not even hurricane dragon can lift them long enough to register all of the hits
several characters has a unique move during or when finishing the air combo instead of the regular kind(kick/uppercut enemy, jump kick 2 times, standard aerial special)
on top of my head:
-Skull: has a unique finisher, does a rider kick after the aerial gun salvo, not doable normally
-Fourze Magnet: has a unique launcher and mid air combo
-Hurricane Dragon: aircombo is freakishly long, and of course, unique, finisher is aerial slasher strike, which is not doable normally
-Gills: aircombo finishes with an air gills feeler attack, which is also not doable normally although i think the normal heel claw would be cooler as a finisher
-Fourze Base: jumps using rocket switch, that's all i guess
-the hoppers: rider jump?
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