[Video Game] Super Climax Heroes (All New Info in First Post)

Most Riders have specific combos that can lead to Air combo. You can see it when your opponent is thrown into the air, then quickly press jump button. Most of the Air combo start with W+S, forward W+S, or down/up W+S, followed by (jump) W+S+SP , there's also W+S+S+SP, or just SP

Here. the list of all riders that can do Air combos, excluding W Fangjoker and Ryuki Survive with Sword Vent since I only know they have Air combo recently.

also note that the big, fat guys are almost impossible to air combo since they fall down so fast, not even hurricane dragon can lift them long enough to register all of the hits

several characters has a unique move during or when finishing the air combo instead of the regular kind(kick/uppercut enemy, jump kick 2 times, standard aerial special)

on top of my head:

-Skull: has a unique finisher, does a rider kick after the aerial gun salvo, not doable normally
-Fourze Magnet: has a unique launcher and mid air combo
-Hurricane Dragon: aircombo is freakishly long, and of course, unique, finisher is aerial slasher strike, which is not doable normally
-Gills: aircombo finishes with an air gills feeler attack, which is also not doable normally although i think the normal heel claw would be cooler as a finisher
-Fourze Base: jumps using rocket switch, that's all i guess
-the hoppers: rider jump?
 
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also note that the big, fat guys are almost impossible to air combo since they fall down so fast, not even hurricane dragon can lift them long enough to register all of the hits
You mean the walking-so-slow-in-climax-heroes-fourze-before-now-they-fast-walking Riders? :laugh:
I only know that now

edit: did anyone have access to this forum few hours ago? Mine was like 'internal server error 505'
 
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You mean the walking-so-slow-in-climax-heroes-fourze-before-now-they-fast-walking Riders? :laugh:
I only know that now

yep, and its not a new feature really, been that way since CH1 but usually only shows when you actually tried to juggle something, which was limited to clock uppers only in CH1 IMO, but yeah, they drop down like a rock even during CO IIRC.

but hey, at least now you know which rider to use when your opponent is an aircombo happy, hurricane dragon user.

and they run in SCH, that's not a "fast walk", and this game supposed to be show accurate? *frowns*

and yeah, it was error ever since this morning IIRC.
 
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I actually think that Clock Up is more useful now, since you only need 2 bars of gauge to activate it.

it ends too fast when activated like that and your enemy can just strafe away now or easily escape using a combination of rider breaker and superspeed movements/jumps via rider arts, plus you're vulnerable when trying to activate it

the only one two riders that's worth it to activate the effect for such small timeframe is faiz axel for some teleport attacks/axel smash(can easily be evaded now) the other being drake and his quick in-quick out ultimate makeup special, but i don't think anyone is going to be happy seeing drake spamming it like 20 times in one match....
 
I actually think that Clock Up is more useful now, since you only need 2 bars of gauge to activate it.
When Clock Up you can give free extra damage by grabbing your opponent. :D

edit: Wanna share a few SCH matches, enjoy!

[ame="http://www.youtube.com/watch?v=ll53pI6B-DM"]http://www.youtube.com/watch?v=ll53pI6B-DM[/ame]

[ame="http://www.youtube.com/watch?v=6eAteyNcz4Y"]http://www.youtube.com/watch?v=6eAteyNcz4Y[/ame]

[ame="http://www.youtube.com/watch?v=g4ti0NiRaVg"]http://www.youtube.com/watch?v=g4ti0NiRaVg[/ame]
 
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When Clock Up you can give free extra damage by grabbing your opponent. :D

edit: Wanna share a few SCH matches, enjoy!

huh? you can still reject throws like normal even when enemy clocks up and enemy in pain animation cannot be grabbed IIRC

also, for those who thinks the stun effects are completely broken (I.E accel's rider art), it can still be canceled by rider breaking out of the stun animation, the hard mode CPU likes to do that.

and speaking about videos, where in the world is the matches from Tendou's CHF tournament?, is it so bland looking that he decided to not put it on YT? i've been raring to see a good human vs human match
 
Well, what I mean is human opponents are quite good at evading grab attack, but at the start of Clock Up, without attacking first, you can grab them very fast (since it's clock up) and deal some damage to them. Even though the damage is sometimes minor, in a human vs. human match, it could be crucial
 

how to help support popgeeks, popgeeks, pop geeks

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