HaiTien78
Member
http://www.wired.com/gamelife/2010/03/final-fantasy-gdc/
Final Fantasy’s Future Is Interactive Cut Scenes, Downloadable Content
Well I'll be damned, Uncharted 2 influences in Final Fantasy.
You start to question their credibility if the best example of a WRPG they could think of is Hitman and Tomb Raider instead of Oblivion, Dragon Age, or Mass Effect. Yeah I know they are using the term in a more literal sense but still they could have chosen games more relevant to Final Fantasy XIII.
One part stood out in particular for me:
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WRPG
JRPG
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I'm pretty sure I've seen WRPGs have a focus on scenery or a birds eye view and JRPGs from a third person perspective. But I guess I kind of get what Toriyama is referring too. Probably just poor translation here.
And usually isn't it the other way around? JRPGs focusing more on the character and WRPGs having a focus on the entire world.
Final Fantasy’s Future Is Interactive Cut Scenes, Downloadable Content
The interactive cinematic scenes in Naughty Dog’s critically acclaimed action game seem to have inspired Toriyama to try the same thing in the Final Fantasy games, he said at his Game Developers Conference panel on Friday. “In Final Fantasy XIII, the interactivity was focused on the battle scenes,” he said. ” I think there will be more interactivity (in future Final Fantasy cut scenes) — if you have 1000 flying dragons, hopping from one dragon to the other would be great fun.”
“If you can achieve that compared with Uncharted 2, I think that Final Fantasy is going to replicate the masterpieces of film, and that is certainly one of our goals,” he said.
Well I'll be damned, Uncharted 2 influences in Final Fantasy.
You start to question their credibility if the best example of a WRPG they could think of is Hitman and Tomb Raider instead of Oblivion, Dragon Age, or Mass Effect. Yeah I know they are using the term in a more literal sense but still they could have chosen games more relevant to Final Fantasy XIII.
One part stood out in particular for me:
The difference, he said, is that Western RPGs like those ones starring Lara Croft have camera systems that zoom in tightly on the main character because the player wants to identify closely with that single character, whereas Japanese RPG cameras are more zoomed out, because the player wants to see the entire scene from a bird’s-eye view.
[HIDE]
WRPG
JRPG
I'm pretty sure I've seen WRPGs have a focus on scenery or a birds eye view and JRPGs from a third person perspective. But I guess I kind of get what Toriyama is referring too. Probably just poor translation here.
And usually isn't it the other way around? JRPGs focusing more on the character and WRPGs having a focus on the entire world.
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