NeonZ
Active Member
Maybe add-on mechas is the more accurate term. But the point still stands. Both used the team power-up as an excuse to add more mechas to the roster. Neither were really needed. (I find Blast Buggy a more creative add-on mecha than yet another five-piece combiner in the vein of Victory Mars that is DekaWingRobo.)
Functionally, the DekaWing Robo adds much more variability than the Blast Buggy. It's a flight specialized machine that actually used those abilities pretty often, including to leave the atmosphere and go back down. The Buggy adds... another gun. Besides, they already had a 6th mecha that combined with their initial 5 ones. The Blast Buggy would be just redundant.
Also, personally, the Dekawing Robo is pretty much one of Sentai's best designs.
FlashTitan I wouldn't really consider an "upgrade" mecha more than a "back-up" or "secondary" mecha, since it was only brought out after Kaura damaged FlashKing.
It basically became the Flashman's biggest gun after its introduction, not just a secondary choice, just like the DekaWing Robo and the MagiLegend (Well, this last one only theoretically, it was beaten too often...) And that was basically the point with those other mechas too.
The Super Dekaranger Robo could fly, but not really fight aerial opponents well, so it just got stomped when it faced a robot owned by an extremely rich Alienizer. Then, in later episodes, there were robots with bombs inside that couldn't be blown up near the city and also missions that needed flying out of the planet and returning.
In Magiranger, they had surpassed the Heavenly Saints when they got the Legend Mode, which was the equivalent of the power of the creators of Magitopia. It wouldn't make much sense if their strongest mode continued to be based on those Heavenly Saints that they surpassed.
