More About Critical Role’s Campaign Four: New Cast Revealed

Peter Paltridge

Well-Known Member
Staff member
As we get closer to the fourth campaign for Critical Role — a change that, I remind you, only occurs once every three to four years — the team has revealed a bit more about who’s in it. We still don’t know the official name of the campaign, but they told us last time the story would occur outside of Exandria, and we’ve got a name for that locale: Aramán. What we still don’t have is the name of the posse that will trek its ground. But it’ll be the largest gang to date with 13 members! That’s way more than Laura Bailey, Taliesin Jaffe, Ashley Johnson, Matthew Mercer, Liam O’Brien, Marisha Ray, Sam Riegel, and Travis Willingham can portray…so they’ll be joined by newcomers Luis Carazo, Robbie Daymond, Aabria Iyengar, Whitney Moore, and Alex Ward. “When creating the worlds that we build and explore in all of our content at Critical Role, we have always held strong to the belief that we should use the system that best supports the story we want to tell,” says Marisha Ray. “We are certainly spoiled for choice when it comes to TTRPG systems that the cast knows and loves, so we are […]
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I like the idea of Aramán being outside Exandria. After three campaigns in the same world, it feels like a fresh start. A new place means new cultures, new history, and new conflicts, which can make the storytelling less predictable. The West Marches structure is also something I’ve been curious about. Rotating tables will allow for variety, and the split into Soldiers, Schemers, and Seekers sounds like a smart way to handle such a large cast. I do wonder if 13 characters will be too much to follow, but if the groups remain separated most of the time, it could work out.
 
October 2 feels soon, but also far at the same time. I am already preparing to watch the premiere on YouTube. What excites me the most is not the system or even the size of the cast, but the chance to see brand new character dynamics. Every campaign brings relationships that become memorable. With new players and new groups, I am hopeful we will get friendships and rivalries unlike anything before.
 
The Overture idea is smart. It is like a warm-up where you get to know the characters before the full split. It reminds me of a prologue in a novel where different perspectives cross paths before the story separates. I think four episodes is just the right length so the viewers can invest in everyone before things spread out.
 
I have played in West Marches campaigns myself, and they are difficult to manage unless you have strong planning. The rotating tables help with scheduling, but they also create the risk of uneven storytelling. If the writers can keep consistent themes across three groups, then it will be impressive. I will watch closely to see if they can maintain that quality.
 
For me, the number of characters is too many. I prefer smaller tables where you get to know every character deeply. With 13, some will not get the same attention. Even if they divide the groups, I feel some arcs may be cut short. I hope they prove me wrong.
 
I think splitting the cast into three groups is a clever solution. With 13 people at the table, it would be too chaotic to follow every scene in detail. The West Marches format makes sense here because it allows smaller parties to explore Aramán without losing the feeling of a shared world. I am curious to see how the Soldiers, Schemers, and Seekers will differ in playstyle and tone. It might also give each performer more room to roleplay instead of competing for screen time. For me, the most exciting part is that the groups will still connect through overarching themes, so it does not feel like three separate shows.
 
I personally like that they chose both Dungeons & Dragons and Daggerheart elements. It shows that Critical Role is not trapped in tradition but also not abandoning a system that fans already understand. For new viewers, D&D is familiar enough to follow, while the homebrew will let them create unique mechanics that fit the setting of Aramán.
 

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