Lovecraftian FPS Beneath Coming to PlayStation 5 and Xbox Series XS

I plan to play on PC, so I want to know how well the game will scale. Support for ultrawide monitors and customizable graphics options would be great. The ability to tweak draw distance, shadows, and effects can help maintain smooth performance. I also hope the PC version launches without heavy DRM, as that can sometimes cause performance issues. If the optimization is solid, I will likely buy it on release.
 
I am very interested in how the underwater setting will influence movement and combat. In many FPS games, movement is predictable, but being submerged could allow for slower, more deliberate actions and even vertical combat with enemies above or below. I hope the oxygen limit forces creative paths through each area rather than simply hurrying players. If the environment includes currents, shifting debris, or light from the surface fading as you descend, it will add a strong sense of progression. I also hope there is variety in enemy design, with some creatures reacting to light or sound differently. These elements can make each dive unpredictable in a good way.
The vertical combat and oxygen limits sound awesome, especially if they incorporate currents and light-based enemy behaviors. Every dive could feel genuinely unpredictable.
 

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