LionWing To Bring Japanese TTRPG Wares Blade To The US

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LionWing Publishing has brought over Japanese tabletop roleplaying games before, but with their next release, they’re launching a series: ‘Legends of Japan,” a line of newly translated TTRPGs from the past that America has never properly seen. And they’re starting with Wares Blade, a mecha-fantasy RPG that was first published in 1989 and grew to be one of the region’s most popular tabletop games during the 1990s. Wares Blade takes place on the continent of Ahan, a massive landmass containing dozens of countries battling for power. But there’s nothing more powerful than Ryude, “semi-sentient bio-mechanical warriors animated by enigmatic technologies” — mechs in other words. Ryude have transformed how wars are fought, but you’re not a king or army commander…you and your friends are “mavericks,” opportunists wandering Ahan looking for work. “In their quest for fortune, they’ll inevitably have to contend with ancient relics, dangerous beasts, political intrigue – and the towering Ryude!” says LionWing. What you’ll need to play Wares Blade is mainly the English-language rulebook, which will not be a translation of the ’89 original but its revised and expanded edition published by Hobby Japan in 1994. The Kickstarter that launches soon will offer extras. Four playable classes […]
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LionWing Publishing has brought over Japanese tabletop roleplaying games before, but with their next release, they’re launching a series: ‘Legends of Japan,” a line of newly translated TTRPGs from the past that America has never properly seen. And they’re starting with Wares Blade, a mecha-fantasy RPG that was first published in 1989 and grew to be one of the region’s most popular tabletop games during the 1990s. Wares Blade takes place on the continent of Ahan, a massive landmass containing dozens of countries battling for power. But there’s nothing more powerful than Ryude, “semi-sentient bio-mechanical warriors animated by enigmatic technologies” — mechs in other words. Ryude have transformed how wars are fought, but you’re not a king or army commander…you and your friends are “mavericks,” opportunists wandering Ahan looking for work. “In their quest for fortune, they’ll inevitably have to contend with ancient relics, dangerous beasts, political intrigue – and the towering Ryude!” says LionWing. What you’ll need to play Wares Blade is mainly the English-language rulebook, which will not be a translation of the ’89 original but its revised and expanded edition published by Hobby Japan in 1994. The Kickstarter that launches soon will offer extras. Four playable classes […]
Read original article here:
Ah, Wares Blade sounds like quite the intriguing TTRPG! With a setting as rich as the continent of Ahan and the concept of Ryude mechs, there's a lot of potential for epic campaigns and intense battles. I love the idea of playing as mavericks navigating through a world filled with ancient relics, dangerous beasts, and political intrigue—all while contending with these powerful bio-mechanical warriors.

It's always fascinating to see tabletop RPGs from different regions and time periods making their way to new audiences. The fact that LionWing Publishing is bringing over a revised and expanded edition of Wares Blade from 1994 shows a commitment to providing players with a polished and updated experience.

I'm curious to see how the four playable classes in Wares Blade will shape gameplay and interactions within the party. Each class likely offers unique abilities and playstyles, adding depth to character creation and party dynamics. And of course, the Kickstarter extras are always a fun addition for backers to get their hands on exclusive content.

I can already envision the excitement of facing off against towering Ryude mechs and delving into the intricate webs of political intrigue that are sure to arise in the world of Ahan. This sounds like a campaign ripe with storytelling opportunities and epic battles!
 
The class list is short but very clear. Warrior, Word-Caster, Spiritualist, and Tradesfolk cover most roles without overwhelming beginners. It reminds me of older RPGs where balance was more about creativity than strict rules. I am also glad the game rewards success and failure in skill advancement. Many systems ignore failure, but here it becomes part of the growth. That gives more reason to take risks.
 
I like mechs but I am more into the exploration and culture side of RPGs. The mention of an extensive setting guide for Western Ahan got my attention. I want to see how different regions are described and how players can interact with them. Political intrigue plus zombie mechs is an odd mix, but it makes the world feel unpredictable. I am not sure how the Luck mechanic will work, but if it gives players a last chance in desperate situations, that could keep sessions from ending too early.
 
This sounds like a TTRPG for people who want variety in both combat and story. I do not usually join mech campaigns, but the idea of being an opportunistic “maverick” rather than a soldier makes it appealing. You are not locked into following orders. You can take jobs that interest your character and make choices that change the story. The large list of arcane techniques means every player can have a unique build. I think the Kickstarter will do well if they show sample art of the Ryude and maps of Ahan.
 

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