KnightRider
Member
Plot: It’s been 10 years since the meteor struck Shibuya, Japan completely causing Shibuya to turn into a wasteland of ruble. In the meteor carried a species known as the WORM. These creatures wrecked havoc around the city, killing, and then mimicking citizens. To prevent these attacks, an organization known as ZECT was formed.
10 years later, most of ZECT is destroyed. Most of Japan is the feeding ground of the WORM. Only one city has human life; and that city is Kyoto. In Kyoto, there is a gate blocking the city to the outside world. Most of the former Kamen Riders were killed in battle thus releasing the Zecter into the wild. Most of the ZECT officials hoped the Zecters will again soon choose another successor to help fight off the WORM. These new successors must now rid the world of the WORM once and for all...
Rider Roles Available
Kamen Rider Kabuto / Change Beetle
Kamen Rider Gatack / Change Stag Beetle
Kamen Rider TheBee / Change Wasp
Kamen Rider Drake / Change Dragonfly Tsukasa Rui (Ichigo Kurosaki)
Kamen Rider Sasword / Change Scorpion
(Note: The Hoppers do not have a Masked Forms)
Kamen Rider Kick Hopper
Kamen Rider Punch Hopper
Equipment
Kabuto
Kabuto Zecter
Kabuto Buckle - A belt designed by ZECT specifically for the Kabuto Zecter. It contains a high-energy wave and radiates from time to time.
Kabuto Kunai Gun - A Gun which can turn into a Kunai Knife.
Kabuto Extender - A special bike designed for Kabuto, capable of switching between two performance modes: the high-speed Masked Mode and the offensive Ex Mode.
Gatack
Gatack Zecter
Gatack Buckle - A belt designed by ZECT specifically for the Gatack Zecter. It has also been shown that the energy radiation released from the buckle is capable of reviving a near-dead person.
Gatack Double Calibur - Gatack's main weapons in Rider Form. When the Caliburs are interlocked, they create a scissor-like weapon resembling a stag beetle's mandibles; the "Rider Cutting" finisher is then activated as the charge on the Double Calibur starts immediately.
Gatack Vulcan - Gatack's weapons only in Masked Form.
Gatack Extender - Special bike designed for Gatack; it has two modes: Masked Mode and Ex Mode.
TheBee
TheBee Zecter
TheBee Brace - The device that is used to call upon the TheBee Zecter. It serves as the docking device for the TheBee Zecter and allows for the transformation.
Zecter Needle - A prick-stinger used to perform Rider Sting attack. It has extended charge-life and can be used to destroy multiple opponents.
Machine Zectron (TheBee Form) - Standard-issue bikes for each Rider; mass produced by ZECT.
Drake
Drake Zecter
Drake Grip - Drake's henshin device also acts as his primary weapon. The weapon is also affected by Clock Up, meaning, all bullets shot from the Drake Grip by "Clocked-Up" Drake are significantly faster than regular bullets.
Machine Zectron (Drake Form) - Standard-issue bikes for each Rider; mass produced by ZECT.
Sasword
Sasword Zecter
Sasword Yaiber - Sasword's henshin device is also his primary weapon. Every time he uses Rider Slash, purple venom flows out of the weapon.
Sasword Antenna - The stinger-like crest atop the Sasword Shellmet can move to sting close enemies. It gushes out purple venom just like the Sasword Yaiber at Rider Slash.
Blood Vessels - The tubes that supply performance enhancing chemicals to Sasword while in Masked Form, they can also be used to bind enemies.
Machine Zectron (Sasword Form) - Standard-issue bikes for each Rider; mass produced by ZECT.
Kick Hopper
Hopper Zecter (Green side)
Rider Belt - A standard belt produced by ZECT that is capable of holding the Hopper Zecter. The front of the belt flips down to reveal a latch where the Hopper Zecter can then be docked onto.
Anchor Jack - The gold-joints installed onto the right arm of Punch Hopper and the left leg of Kick Hopper. Shaped like grasshopper legs, these joints have the ability to click down and rebound back up. This rebounding force allows Kick Hopper to bounce from the first target and move on to attack other enemies.
Punch Hopper
Hopper Zecter (Red side)
Rider Belt - A standard belt produced by ZECT that is capable of holding the Hopper Zecter. The front of the belt flips down to reveal a latch where the Hopper Zecter can then be docked onto.
Anchor Jack - The gold-joints installed onto the right arm of Punch Hopper and the left leg of Kick Hopper. Shaped like grasshopper legs, these joints have the ability to click down and rebound back up. This rebounding force helps Punch Hopper punch multiple times at high speeds.
Techniques
Kabuto
Clock Up - Kabuto taps the left side of their belt during Rider Form activating the Clock Up features, moving super human speeds.
Rider Kick – Kabuto presses the 3 buttons on top of the Zecter sounding off “1 2 3” initiating the Rider Kick finisher.
Gatack
Clock Up - Gatack taps the left side of their belt during Rider Form activating the Clock Up feature, moving super human speeds
Rider Kick - Gatack presses the yellow button on his Zecter 3 times initiating the Rider Kick finisher.
Rider Cutting - Gatack attaches the Double Calibur together making a scissor shaped weapon activating the Rider Cutting finisher
TheBee
Clock Up - TheBee press the small button on top of the ZECT Belt initiating activating the Clock Up feature, moving super human speeds.
RiderSting - TheBee taps a button on the TheBee Zecter activating the Rider Sting finisher.
Drake
Clock Up - Drake press the small button on top of the ZECT Belt initiating activating the Clock Up feature, moving super human speeds
Rider Shooting - Drake pulls the ring on the back of the Drake Gun activating the Rider Shooting finisher
Sasword
Clock Up - Sasword press the small button on top of the ZECT Belt initiating activating the Clock Up feature, moving super human speeds
Rider Slash -Sasword tapes the scorpion tail on the Sasword Sword activating the Rider Slash finisher.
Kick Hopper
Rider Jump - Kick Hopper taps the Hopper leg up activating the Rider Jump.
Rider Kick - While in there air, Kick Hopper pushes the leg down activating the Rider Kick finisher
Punch Hopper
Rider Jump - Punch Hopper taps the Hopper leg up activating Rider Jump.
Rider Kick - While in the air, Punch Hopper pushes the leg down activating the Rider Punch finisher.
Villains
Salis (Pupaworm) - Pupaworm are the weakest of the WORM.
Molted WORM - Pupaworms who molted into stronger WORM which can Clock Up
Notes
All Riders can be any genders.
The RPG is not first come first serve. The best bio will get in.
The age limits are between 18 - 20
All the Riders start off with their powers except Kick Hopper and Punch Hopper. They will get it as the RPG progresses.
Credit to Wikipedia for the information.
Have fun!
I will post my bio last.
Bio Format
Name:
Age:
Appearance: (Pictures Please. No Anime)
Personality:
Bio:
Rider Destination:
Equipment:
Techniques:
10 years later, most of ZECT is destroyed. Most of Japan is the feeding ground of the WORM. Only one city has human life; and that city is Kyoto. In Kyoto, there is a gate blocking the city to the outside world. Most of the former Kamen Riders were killed in battle thus releasing the Zecter into the wild. Most of the ZECT officials hoped the Zecters will again soon choose another successor to help fight off the WORM. These new successors must now rid the world of the WORM once and for all...
Rider Roles Available
Kamen Rider Kabuto / Change Beetle
Kamen Rider Gatack / Change Stag Beetle
Kamen Rider TheBee / Change Wasp
Kamen Rider Drake / Change Dragonfly Tsukasa Rui (Ichigo Kurosaki)
Kamen Rider Sasword / Change Scorpion
(Note: The Hoppers do not have a Masked Forms)
Kamen Rider Kick Hopper
Kamen Rider Punch Hopper
Equipment
Kabuto
Kabuto Zecter
Kabuto Buckle - A belt designed by ZECT specifically for the Kabuto Zecter. It contains a high-energy wave and radiates from time to time.
Kabuto Kunai Gun - A Gun which can turn into a Kunai Knife.
Kabuto Extender - A special bike designed for Kabuto, capable of switching between two performance modes: the high-speed Masked Mode and the offensive Ex Mode.
Gatack
Gatack Zecter
Gatack Buckle - A belt designed by ZECT specifically for the Gatack Zecter. It has also been shown that the energy radiation released from the buckle is capable of reviving a near-dead person.
Gatack Double Calibur - Gatack's main weapons in Rider Form. When the Caliburs are interlocked, they create a scissor-like weapon resembling a stag beetle's mandibles; the "Rider Cutting" finisher is then activated as the charge on the Double Calibur starts immediately.
Gatack Vulcan - Gatack's weapons only in Masked Form.
Gatack Extender - Special bike designed for Gatack; it has two modes: Masked Mode and Ex Mode.
TheBee
TheBee Zecter
TheBee Brace - The device that is used to call upon the TheBee Zecter. It serves as the docking device for the TheBee Zecter and allows for the transformation.
Zecter Needle - A prick-stinger used to perform Rider Sting attack. It has extended charge-life and can be used to destroy multiple opponents.
Machine Zectron (TheBee Form) - Standard-issue bikes for each Rider; mass produced by ZECT.
Drake
Drake Zecter
Drake Grip - Drake's henshin device also acts as his primary weapon. The weapon is also affected by Clock Up, meaning, all bullets shot from the Drake Grip by "Clocked-Up" Drake are significantly faster than regular bullets.
Machine Zectron (Drake Form) - Standard-issue bikes for each Rider; mass produced by ZECT.
Sasword
Sasword Zecter
Sasword Yaiber - Sasword's henshin device is also his primary weapon. Every time he uses Rider Slash, purple venom flows out of the weapon.
Sasword Antenna - The stinger-like crest atop the Sasword Shellmet can move to sting close enemies. It gushes out purple venom just like the Sasword Yaiber at Rider Slash.
Blood Vessels - The tubes that supply performance enhancing chemicals to Sasword while in Masked Form, they can also be used to bind enemies.
Machine Zectron (Sasword Form) - Standard-issue bikes for each Rider; mass produced by ZECT.
Kick Hopper
Hopper Zecter (Green side)
Rider Belt - A standard belt produced by ZECT that is capable of holding the Hopper Zecter. The front of the belt flips down to reveal a latch where the Hopper Zecter can then be docked onto.
Anchor Jack - The gold-joints installed onto the right arm of Punch Hopper and the left leg of Kick Hopper. Shaped like grasshopper legs, these joints have the ability to click down and rebound back up. This rebounding force allows Kick Hopper to bounce from the first target and move on to attack other enemies.
Punch Hopper
Hopper Zecter (Red side)
Rider Belt - A standard belt produced by ZECT that is capable of holding the Hopper Zecter. The front of the belt flips down to reveal a latch where the Hopper Zecter can then be docked onto.
Anchor Jack - The gold-joints installed onto the right arm of Punch Hopper and the left leg of Kick Hopper. Shaped like grasshopper legs, these joints have the ability to click down and rebound back up. This rebounding force helps Punch Hopper punch multiple times at high speeds.
Techniques
Kabuto
Clock Up - Kabuto taps the left side of their belt during Rider Form activating the Clock Up features, moving super human speeds.
Rider Kick – Kabuto presses the 3 buttons on top of the Zecter sounding off “1 2 3” initiating the Rider Kick finisher.
Gatack
Clock Up - Gatack taps the left side of their belt during Rider Form activating the Clock Up feature, moving super human speeds
Rider Kick - Gatack presses the yellow button on his Zecter 3 times initiating the Rider Kick finisher.
Rider Cutting - Gatack attaches the Double Calibur together making a scissor shaped weapon activating the Rider Cutting finisher
TheBee
Clock Up - TheBee press the small button on top of the ZECT Belt initiating activating the Clock Up feature, moving super human speeds.
RiderSting - TheBee taps a button on the TheBee Zecter activating the Rider Sting finisher.
Drake
Clock Up - Drake press the small button on top of the ZECT Belt initiating activating the Clock Up feature, moving super human speeds
Rider Shooting - Drake pulls the ring on the back of the Drake Gun activating the Rider Shooting finisher
Sasword
Clock Up - Sasword press the small button on top of the ZECT Belt initiating activating the Clock Up feature, moving super human speeds
Rider Slash -Sasword tapes the scorpion tail on the Sasword Sword activating the Rider Slash finisher.
Kick Hopper
Rider Jump - Kick Hopper taps the Hopper leg up activating the Rider Jump.
Rider Kick - While in there air, Kick Hopper pushes the leg down activating the Rider Kick finisher
Punch Hopper
Rider Jump - Punch Hopper taps the Hopper leg up activating Rider Jump.
Rider Kick - While in the air, Punch Hopper pushes the leg down activating the Rider Punch finisher.
Villains
Salis (Pupaworm) - Pupaworm are the weakest of the WORM.
Molted WORM - Pupaworms who molted into stronger WORM which can Clock Up
Notes
All Riders can be any genders.
The RPG is not first come first serve. The best bio will get in.
The age limits are between 18 - 20
All the Riders start off with their powers except Kick Hopper and Punch Hopper. They will get it as the RPG progresses.
Credit to Wikipedia for the information.
Have fun!
I will post my bio last.
Bio Format
Name:
Age:
Appearance: (Pictures Please. No Anime)
Personality:
Bio:
Rider Destination:
Equipment:
Techniques:
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