Kamen Rider Climax Heroes Fourze

The sad part is, both Climax Heroes and the DBZ games are both from the same publisher (Namco Bandai), so I wouldn't be surprised at all if Climax Heroes went the exact same route.
Personally, I'd be fine with that as long as they kept the main Heisei Riders and Rider 1 and 2. I just want to be able to play the damn game. I've only played the original and on a PS2 emulator. Ran so slowly it was difficult to play.
 
Personally, I'd be fine with that as long as they kept the main Heisei Riders and Rider 1 and 2. I just want to be able to play the damn game. I've only played the original and on a PS2 emulator. Ran so slowly it was difficult to play.

Get the Dolphin Wii Emulator then. I'm playing it at roughly 70% but the speed is acceptable.
 
What do you mean by broken
double breast cannon spam

Also, form-/character-specific Climax Themes would be kinda cool, I think. (e.g. Diend: Treasure Sniper, Accel: Leave All Behind, Birth: Reverse/Re:Birth, OOO TaJaDor: Time Judged All etc.) Bonus points if they used the original Avex-tracks instead of moderately okay cover-versions. : D

it already happened, on PSP, the kick is you get to do it yourselves
 
That's the whole point of having Double Birth..:sweat:

but they didn't think it through when they advertized that, should've made some handicaps like spamming it makes has a random chance of the cannon overloading and explodes/damages the user for half of their lifebar for example (a la MvC3's deadpool teleport and a nod to eps 47 of OOO where the double breast cannon thing originates)

den O also has a special tag, but that didn't give them any advantages at all, none of the den O riders can sync well with one another...

and if den O can tag with himself then OOO should be able to do it too...but they didn't add that for him


And how is this considered broken?

its way too powerful and effective, try using the tag feature that has 2 characters that has similar looking move(beam attack) but is NOT double birth(or birth), and you'll see what i mean

first of all its too powerful, one successful hit can juggle a target and whittle them down to climax time, in which you can re-summon the other birth and continue the spam

second of all, there's no sure way to stop the spam, super armored ryuuki riders won't live long enough to survive the onslaught since even if you manage to stop one of the births, the other can still fire at you non stop, while other super armor characters...err there are no longer any permanent super armored characters aside from guard vent, so yeah, the likes of sagozo/titan/axe are dead meat too

teleporting you say? will just have the same results, you'll bound to get hit once and its all over, esepcially because those who can teleport, usually have brittle health&defense

reply with projectile spam too?, only the really big beams like gotou birth's own assault cannon or decade complete can hit both births at once, and that's not even guaranteed 100% chance, one slip up and you'll be eating one of the beams and get spammed again, and they can easily dodge your beam AND attack at the same time

and no, i'm not talking about facing the CPU, i've faced serious human players that are not 4 YO's and none can answer as how to beat the double breast cannon spam

the only way that its not too broken would be to turn off climax time, but where's the fun in that?
 
Last edited:
its way too powerful and effective, try using the tag feature that has 2 characters that has similar looking move(beam attack) but is NOT double birth(or birth), and you'll see what i mean

first of all its too powerful, one successful hit can juggle a target and whittle them down to climax time, in which you can re-summon the other birth and continue the spam

second of all, there's no sure way to stop the spam, super armored ryuuki riders won't live long enough to survive the onslaught since even if you manage to stop one of the births, the other can still fire at you non stop, while other super armor characters...err there are no longer any permanent super armored characters aside from guard vent, so yeah, the likes of sagozo/titan/axe are dead meat too

teleporting you say? will just have the same results, you'll bound to get hit once and its all over, esepcially because those who can teleport, usually have brittle health&defense

reply with projectile spam too?, only the really big beams like gotou birth's own assault cannon or decade complete can hit both births at once, and that's not even guaranteed 100% chance, one slip up and you'll be eating one of the beams and get spammed again, and they can easily dodge your beam AND attack at the same time

and no, i'm not talking about facing the CPU, i've faced serious human players that are not 4 YO's and none can answer as how to beat the double breast cannon spam

the only way that its not too broken would be to turn off climax time, but where's the fun in that?

First of all, try CJX and Trial. One does the Bicker Final Illusion at the back, and the other Machine Gun Spike at the front.

Stop the spam: easy, CLOCK UP. Enough said.
 
First of all, try CJX and Trial. One does the Bicker Final Illusion at the back, and the other Machine Gun Spike at the front.

Stop the spam: easy, CLOCK UP. Enough said.

have you ever tried that yourselves? because i do

depending on the setup , its impossible to do, first of all, you can't send one to the back without moving the other backwards, especially if accel trial is the one you are summoning(the one that doesn't take damage)

bicker final illusion also has tiny hit area unlike decade complete's blast so it will not hit both births, add that to the horrendous damage and startup, one can just sidestep once, it will not track, lastly, it will be out of sync FAST because of the very different attribute of both attack, you can do max 2 final illusions per tag if you're lucky, and neither would hit at all

a different case would happen if accel trial was the one summoning CJX, it'll be over even faster since machine gun spike cannot hit both births at once(also, MG spike has a bad startup lag too, the cannon are much faster) and BFI cannot cover him any faster than the other birth hitting accel with the cannon, at which time the birth that got hit by accel already recovers and is spamming the beam too, since this is accel trial, that just means the match is over since he has so little defense to begin with

clock up? clock up has startup that can be interrupted, you can't even combo INTO clock up anymore(and what can hit them before the clock up effect starts? yes, double breast cannon spam), unlike red bar form change,

another fact would be the damage that the kabuto riders can deal during clock up had been nerfed badly that one (magically) successful clock up session will only do miniscule damage to riders that has medium to high defense(which is what birth is)

and lastly, none of the clock up riders can spam clock up anymore, mainly because they have one of the slowest charge speed in the game now and the births have WAY faster charging, combine that with the fact rider counter cancels clock up and you got yourselves a fail strategy
also note that climax time doesn't sped up charge time anymore so yeah, clock up riders is screwed big time in CHF
 
have you ever tried that yourselves? because i do

depending on the setup , its impossible to do, first of all, you can't send one to the back without moving the other backwards, especially if accel trial is the one you are summoning(the one that doesn't take damage)

bicker final illusion also has tiny hit area unlike decade complete's blast so it will not hit both births, add that to the horrendous damage and startup, one can just sidestep once, it will not track, lastly, it will be out of sync FAST because of the very different attribute of both attack, you can do max 2 final illusions per tag if you're lucky, and neither would hit at all

a different case would happen if accel trial was the one summoning CJX, it'll be over even faster since machine gun spike cannot hit both births at once(also, MG spike has a bad startup lag too, the cannon are much faster) and BFI cannot cover him any faster than the other birth hitting accel with the cannon, at which time the birth that got hit by accel already recovers and is spamming the beam too, since this is accel trial, that just means the match is over since he has so little defense to begin with

clock up? clock up has startup that can be interrupted, you can't even combo INTO clock up anymore(and what can hit them before the clock up effect starts? yes, double breast cannon spam), unlike red bar form change,

another fact would be the damage that the kabuto riders can deal during clock up had been nerfed badly that one (magically) successful clock up session will only do miniscule damage to riders that has medium to high defense(which is what birth is)

and lastly, none of the clock up riders can spam clock up anymore, mainly because they have one of the slowest charge speed in the game now and the births have WAY faster charging, combine that with the fact rider counter cancels clock up and you got yourselves a fail strategy
also note that climax time doesn't sped up charge time anymore so yeah, clock up riders is screwed big time in CHF

Oh I was giving you spamming examples, not countering the twin Birth.

What about Fire States? That special is not there for nothing...
 

Latest News & Videos

Latest News

Back
Top