Kamen Rider Climax Heroes Fourze

i need some advice for hibiki climax time and battle themes.... any ideas?

i usually never mess with the battle theme, i edit the actual stage BGM instead,

as for climax time&finisher

for hibiki: FLASHBACK (rider chips version), no edit required since the chorus explodes right in the beginning

for ibuki: that one BGM from decade's hibiki world when they gang up against the big crab(the trumpet sounds very dominant there, perfect for ibuki)

did anyone else used "chosen soldier" as V3's climax theme like me?, i did it for lulz and it surprisingly fits the finisher well...

i also used "roots of the king" as shadowmoon's theme since its weird using any song from black or RX for him...

4. how do you know which birth you are using gotou or date?

date is the one with the goofy boxing stance and milk canister for intro, gotou birth is the one that looks "normal"

anyways, finally got to play the game.

some notes from playing so far

[hide]1. the new sound effects sounds very inferior to the CH/CHW versions, at least on the PSP versions, mainly the anoying low quality electric sound during jack lightning slash, and the W driver buzzing during joker extreme

2. there's a whole lot more stage BGM than there is in CHOOO, despite having only one new arena

3. fourze's theme seems to be fairly equal between switch on and endless play(previously people were stating that switch on rarely played for them, doesn't happen to me) and is actually the only character that doesn't need a custom BGM (since endless play is awesome)

4. probably its my PSP or my ISO, but sometimes the game glitched and muted the BGM or the speeches and you need to reboot/restart the game from the XMB to fix it,

in some instances on heroes mode when there's supposed to be even scenes with dialogues (mostly on fourze and the guys from OOO) and your game glitched on the speech then the scene will not proceed normally (you must skip it by pressing start or reset the game if you want to see the whole scene)

5. amazon is probably the only rider that is made from scratch, awesome stance, movement and normals, but as a tradeoff his specials....all look the same, i can't tell which are dai setsudan and which are monkey attack...

the super dai setsudan is definitely the most awesome finisher on the showa side however, its lengthy, but not boring

6. Bamco must've really hated diend nowadays, he once again got nerfed, not just because everyone can have a tag team groove, just look at his poor movelist now, it barely scrolls down anymore

7. some of the grey gauge characters also got nerfed although not by much, like dark kabuto which can only use his super kunai gun long combo in clock up mode now, they also lessened the number of shots fired by garren in his neutral combo (the one with his trademark "falling backwards" shot).

8. the new specials for the two hoppers are a bit meh IMO, they should've kept the CHW rider jump>punch/kick too, since its quite versatile in its own

9. it's funny how they used a less violent rendition(but still awesome) of kaixa's PS2 gold smash but didn't do the same for dabuto, his finisher looks very bland in comparison, we need teh axe kick! :castlerock:

10. changing to one lifebar was a big mistake IMO, even with the life recovery thing the enemy(or you) still die too fast if you done things right (like eating a whole 4 bar tag combo, which for some strange reason doesn't scale the damage done by them), what's the point of recovering life when you're just one hit from death anyways?

plus, the tag groove shares one lifebar so tagging out doesn't change anything aside from moves, if you are near death then you are still near death when tagging with your 2nd cxharacter

11. i wonder if anyone realized yet that if you use the "showa mode/charge/powerup" and perform your super attack then it too, will be narrated if it connects...

12. i remember the early updates about the game that ichigo's trait is that he can copy other riders moves, turns out it's not true? since he only have 4 specials, none of them are can copy moves

13. not all moves got documented on the movelist, G3X's ground GX launcher for example (replaces the cerberus gatling when you're powered up)

14. the AI seems to be more hesitant in accepting your Final reflect "invitation", makes connecting with them a bit harder now...

15. the new BGM edit is MUCH better than the old one, you can now just dump everything into a single folder and edit them from in-game [/hide]
 
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If it helps, I was able to make a vocal version of the one used in the game by splitting the original "The People with no name" MP3 in GarageBand. I'd upload it, but i don't know a good site to upload it to. :sweat:

As for adding actual loop points, I'm not too sure about using GarageBand for that. Audacity is the only program that I know of that can do that.


There's all kinds of places you can upload it. I can tell you russian resource that is very minimalistic and to the point (it's in english, only thing that is russian there is .ru in the link, so you won't be lost.)

rghost.ru
 
This is how Birth Looks in Super Smash Bros Brawl, i fixed the most important things, you wont notice the finger bugs ingame, i rigged the fingers but they turn buggy with Falcon animations

al1112051411binout.jpg


im going to make a video and im planning to import more in the future
 
Can someone post a clear tutorial of how to use Custom BGM? Hentailover?

Options -> Last option -> yes (left one) -> it should create a directory in your Music folder. put songs there, go to the last option once again -> set the first option to on -> use second option to setup BGMs per character.
 
[ame="http://www.youtube.com/watch?v=GW5Vz8M5w20"]Lion´s Hacks: Kamen Rider Birth & Protobirth Preview - YouTube[/ame]

:buttrock:
 
Options -> Last option -> yes (left one) -> it should create a directory in your Music folder. put songs there, go to the last option once again -> set the first option to on -> use second option to setup BGMs per character.

Thanks Dude

btw, whats the red part and the blue part for :O
and what are those numbers .. 0001, 0002 to 9999
 
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Some stuff I've noticed:
-Den-O Sword Form's Extreme Slash part 2 (non-Finisher version) doesn't shoot the blade anymore, turning it from Den-O's best skill to entirely useless.
-Decade can't cancel Faiz Blaster by Kamen Riding anymore. This turns Decade into an incredibly boring to play with character if you ask me, but if anyone has other strategies that still work, feel free to tell me.
-When Decade as Den-O charges Rider Gauge, you can hear Momo shouting "Ora ora ora!". Entirely random and probably a glitch.

Also, someone has to translate the tag team titles, seriously. I would do it myself but I know no Japanese...Seemingly, the teams with names are:
-Birth and Birth Prototype
-Birth and OOO
-Birth and Ixa
-W and Accel
-OOO and Fourze
-Kuuga and Decade
-Kuuga and Fourze
-New Den-O and Den-O
-Accel and G3-X
-Accel and V3
-Decade and Agito
-Decade and Ryuki
-Decade and Kiva
-Decade and Den-O
-Decade and Faiz
-Decade and Blade
-Decade and Hibiki
-Decade and Kabuto
-Decade and Diend
-Decade and Black RX
-Decade and Black
-Fourze and Ichigo
-Agito and G3-X
-Femme and Ryuki
-Nega Den-O and Dark Kabuto
-Raia and Ryuki
-Kiva and Ixa
-Ichigo and Nigo
-Ryuki and Knight
-Den-O and Zeronos
-Faiz and Kaixa
-Imperer and Tiger
-Zolda and Ouja
-Kabuto and Gatack
-Hibiki and Ibuki
-Blade and Garren
-KickHopper and PunchHopper
-Gatack and G3-X
-Black RX and Shadow Moon
-Shadow Moon and Black
-Odin, Ryuga, Gai, Verde, Scissors, Amazon, have no team lines
-Oddly enough, Den-O teaming up with himself gives no team line
 
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