Post 4
-Seems like with Fourze you either choose the Module changing OR a State change.... :disappoin
-Kick and Punch Hopper's movesets seems to have changed greatly.
-Kuuga's form change style finisher is the same as his support style (Amazing Mighty Kick).
well, we don't want fourze to get too OP for his own sake, plus he needs a groove select of sorts
as for the hoppers, perhaps it just means they are getting more than 1 specials now?... even brakawani used recycled movesets(and a crap finisher to boot) so i can't hope too much for the old ones getting very major revampings
that, and birth's cutter wing is the exact same as the all riders version(how can that be?), which translates to a useless move with very big recovery lag/opening, kinda like faiz blaster's photon slash in CHOOO
as for kuuga, i think the amazing mughty kick fits the form change groove perfectly, since its kuuga's default finisher anyway in the original CH, unlike the weird brakawani>OOO bash thing
i wonder what will zeronos vega get for a finisher, buster nova again?
-Garren yells ''SAYOKOOOOO!!'' every once in a while when you activate his finisher (guy said it was about once every six tries).
chances will probably be raised if he performed that against OOO's tajadol combo, if you know what i mean...
new sound effects are good and all, but its about damn time, one thing that i still REALLY hate is that they are still using the crappy generic background for orange bar attacks and all supers, even original CH's blindingly disturbing pink dimension is better than this IMO
also, blade's theme are changed to "kakusei"? can't complain, but its kinda strange, what's with ELEMENTS being the newer theme song of the two, plus the PSP pirates are going to custom BGM everything when they get the game anyways, so its just the wii/dolphin guy's problem if they don't like that song