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Are you saying that for an 87 minute production, you're only going to get 4 hours of footage? I think I misunderstood you.

You didn't.

Also, I think that it's a little odd that you don't realize that 40 hours of footage is pretty good if you're looking at making something that is about an hour or hour and a half long.

I disagree. Even if you're not using film stock, it sounds like a lot of time was wasted on shots that are doing nothing but wasting HD space and production time--and wasted money if you were paying people by the hour, which I will be.

You said you're not a newbie, and then you bashed getting 40 hours of footage like it was bad or something.

It is, especially if the subject was a short film.

For a feature, you're going to have anywhere between 40 to 100 hours of footage, unless you didn't shoot it right. 40 hours of shooting in five days is pretty rad, and is the result of a well planned shoot (I assume you were on digital or miniDV).

Here is where you might be misunderstanding: I didn't shoot 40 hours of footage. I'm saying 40 hours of footage for a short is terribly unproductive and that kind of waste is not how I shoot.

To put this in perspective, I've never been on a shoot of a five minute film that didn't get at least 40 minutes of footage. Most of the time it's at least an hour of footage.

To put this in perspective, Robert Rodriguez shot his first feature, El Marachi, on a ratio of no more than 5:1 (many shots were done in a single take). And that was with inexperienced actors.

Atypical? I wouldn't know, I'm not on every film set in the world. But I know that I'm never going to waste time shooting footage that will never see the light of day because we didn't really need take 18 because take 2 or 3 was great.

Even if you're not shooting film, it's a massive waste of editing time to go through tens of hours of footage you will never use.

Pre-planning your shoot is important to avoid that. I do my own editing, so I know exactly how everything is going to end up looking. The episodes are storyboarded extensively, so we already have a pretty solid idea what angles we're using to begin with.

Based on my experience working under others, I'm going to guess your shoot had a lot of long takes. That's not how I shoot. I don't do long takes of an entire scene even though I'm only going to use several seconds from that angle; I only shoot the shots I'm actually going to use in post.

If it wasn't long takes that ate up the time, I really don't know what else it might be, other than perhaps difficult dialogue or bad blocking or something.

The short of it is I believe 40 hours for even a feature film is way, way too many hours of footage unless almost every shot in your film is insanely complicated, like Avatar or the insane stuff Michael Gondry likes to do. Then it might make more sense because of the laundry list of things that can go wrong and ruin a shot.

Also, about you scoffing at this food thing. 50 people on a set, plus 10 bucks per day per person on food for two meals per day times ten days of shooting is about 5,000 dollars.

$10 a day per person is rather excessive in my honest opinion. I don't know what food you had but it was probably more expensive than it needed to be. There are ways to cut costs and still provide decent food.

For example, I have secured 208 1 oz. Doritos bags for my craft table, which is more than enough chips to last a couple shooting days. The boxes are actually sitting behind me right now. I did not pay for them. They were not stolen either. I acquired them from a friend who got in good with someone who works for Pepsi's local marketing team: good old fashioned networking.

Is this all we're going to have for our crew to eat? No. We'll have other food as well, this is just for snacking and keeping people happy. But if I bought these chips it would cost a couple hundred dollars; I've instead saved a couple hundred dollars.

I realize that probably sounds like I'm gloating but I'm only raising this point because you're trying to convince me not to do something I've been planning and re-planning for years because of factors which do not exist on my shoots.

I'm also kind of offended that your first instincts are to convince me not to do the film and lectured me on how I don't know how to make stories or whatever.

Last I knew I did not show you the script.

Last I knew I did not release the production bible.

Last I knew you had no idea what the people on my crew have done or are capable of.

The only thing you know is that it is a re-boot of the story I did several years ago (www.deathfistninjagkaiser.com) and that several years ago I made some test footage using some of the incomplete costumes, which I did release hoping people could see the potential; and some have.

The only other thing you know is I make lots of no-budget game reviews.....but these are videos I make entirely by myself and with the full knowledge that they aren't going to make back whatever money is invested into them. I don't want to say I purposely make them crappy but I certainly don't spend anymore time or money than I need to. I'm not the only one who operates like that in the incredibly niche market of web-reviews, and I'm certainly not asking for you to fund something I do in my spare time with no real intent to profit from (to my own surprise some fans of those reviews have done so on their own, so I must be doing something right).

As I said before, each film has different needs. My niche market game reviews don't have the same needs as a tokusatsu inspired action comedy web series intended for the masses.

I realize it is my job to convince you of my skill. I accept that and I'm not asking you to just take my word for it that the show will be awesome. I have repeatedly said I'm making a promotional video to address the concerns that have been raised.

Continuing to insist I should do something else is incredibly silly because you don't have any basis to make that judgment call. Insisting that I need to learn to tell stories when you have very little to go on concerning my story-telling ability is also silly because you have no basis to make that judgment call.

If you positively cannot wait two weeks to tell me how stupid and untalented I am, please do so after having something to actually go on

http://www.authonomy.com/books/11451/twilight-chronicles-dawn/read-book/#chapter

There. A more current (as of maybe half a year ago) example of my ability as a story-teller. I realize it's not a script but I don't intend to release my scripts publicly.


In two weeks I will have a promotional video completed. I ask that you give me the benefit of the doubt until then; by all means you can tell me how ignorant and foolish I am after you see that video.
 
Go ahead and prove us wrong, then. I, for one, regret nothing I've said here in this thread but I'll gladly eat my hat if you can show us that you are capable. Until then I will stand by everything I said before.
 
Well, not much else to say, it looks like, except that you're clearly one of those people (like like Kaiju Killer's "Huntie") who simply closes themselves off to any type of criticism, even if it's made with the sincerest desire to help that person. I'm a writer; I attend many critique groups and I've seen plenty of these types.

You may find our advice useful at some point, I hope. Just know we weren't trying to tear down your dreams, but to keep you from making a mistake. This may (will) offend you, but basically we weren't terribly impressed with the stuff you've shown to believe that you're ready for GKaiser. Instead of outright trashing you, we've all offered our advice, which you have put up a wall against.

So good luck, as you definitely have an unwavering motivation (which is usually, but not always, a good thing). I will still be interested in seeing your demo in two weeks, so please share it (and take what comments people give with an open mind. :) )
 
Dai, I want to see pictures of a half-eaten hat if it does happen.

You got it! I expect it won't be terribly tasty. . .

You may find our advice useful at some point, I hope. Just know we weren't trying to tear down your dreams, but to keep you from making a mistake. This may (will) offend you, but basically we weren't terribly impressed with the stuff you've shown to believe that you're ready for GKaiser. Instead of outright trashing you, we've all offered our advice, which you have put up a wall against.

Exactly. I mean, can you really blame us for saying the things we have? All we've seen of your work ranges from shoddy to mediocre and now you come back saying you want to make a film using the same visual style as Scott Pilgrim? I'm sorry if it offends you but I'd like to think you can see why we're so bewildered by your audacity.
 
Oh goodness.

Look dude, when it comes right down to it, I've done it, you haven't. Listen to me and you might learn something.

Footage

40 to 100 hours is good for a production that is going to wind up being about an hour and a half long. There's a name for those one take per shot people on a general and broad basis. And that name is '****'. If you're shooting for four hours of tape on your shoot, you're not going to have enough footage to get more than two takes of anything, and that's if you're careful not to waste on your headers and footers.

When you get a take of something, there's a lot of wasted footage on either side of each take. Plus multiple takes. Plus scenes and shots that are cut. Plus experiments that don't work. Plus actors that **** up lines 20 times before they finally get it right, and when they finally get it right, they were so out of character it was painful, so you have to get the shot again. It sounded insane to me too until I actually worked on sets and started editing films. Then, as an editor, I WANTED that hundred hours. Give me the 20 takes so I can make a scene out of this mess, please.

If you want to see some films that had the one take attitude, you can go back and look at the overwhelming crap that came out of the grindhouse era. Rodriguez was a fluke. Imitating his style and storytelling is okay, but his methods were the result of his era and budgeting. If he'd pulled that **** on Sin City, he would have been fired.

It's also not my job to assume that you're Robert Rodriguez, someone who lives and breathes film to the point of going a little insane. Just because he did it doesn't mean that you can or will and it definitely doesn't mean that you should depend on it. As a beginner, you should focus on experimentation with lots of footage to see what you can do and edit with afterward. And don't say you've already done it, because from what we've seen, you haven't. You should be filming five minute films limiting yourself to around an hour of footage and seeing what you can do.

My comment on 40 hours being pretty rad was mainly directed at birdy num nums. I know you didn't do it because you, for some reason, probably still think it's crazy to get that much footage. A good pre-planned shoot will wind up with this much footage. I know this because I've been on the sets and worked on them.

Budgeting

I've been on shoots where it was my job to budget the whole film. I circumvented the food issue by getting donations from local residents who supported the message of the film and getting food donations from local businesses. I never had to buy an actual meal for the shoot. But I did spend about 200 dollars on snacks and energy food for while the shoot was going on for a three day shoot with a crew of about 14. I kept the crew small and skilled, fed them well, supplied coffee, and wound up having the most chill set I've ever been on in my life. Two hours of footage for a 10 minute film btw.

I was inspired to do this after I was on a set which supplied chips and soda as the only available snack. Screw that. The crew was cranky, the filming was rushed, and no one was relaxed at all completely due to the food options. When I started to produce the film I just talked about, I made sure that food would not be an issue. There are obviously ways around it. And if you know a good soccer mom, ask her to cater. She might do it for free.

Your film has a lot of budget concerns beyond food simply because of its genre. I advise making films outside of this genre first for a number of reasons. One being story issues, the other being budget concerns. As I mentioned before, martial arts creates a safety issue that can interfere with budget if you're going to handle it like a professional. At least have someone who wrestled in high school on set to make sure you're not doing anything ridiculously stupid.

Next, your costuming is going to be another budget concern. The costumes you have now need to be remade if they're going to look convincing. And if they're going to look convincing, you're going to need to allot about $1000 per costume and hire a professional to make them. Henshin and Sentai heroes have a lot of expectation when it comes to awesome costumes. The schnick with Ultraman Sorta was that he didn't need an awesome costume because he's supposed to look a little slapdash. But, for the new installments we've spent a large amount of money on the new jacket and costume. Slapdash or not, he still needs to look cool. Styrofoam wasn't cutting it anymore.

Also, your special effects. You have a sword. A huge freaking sword. You need blood/gore effects if you're going to pull that off at all. Another option would be to restrict yourself to lazer blasts, but even then you might want minimal gore.

Are you seeing how if nothing else turning this project into a series of experimental shorts might be the better option?

Story

No, you did not show me the script.
No, you did not show me the production bible (what?)
You did show me a little of what your capable of and I wasn't impressed. Your visual post-production effects are skilled, but everything else is pretty amateur.

So, I must therefore assume that you are new to the filmmaking world and have little experience.

Here's my 10 cents on fan-created stuff like this, and the other reason why I think you should start working on stories of another genre before you go this route.

Most of the time, fan made monster movies or Henshin hero films focus too much on the idea that THEY FIGHT OMG. Your pitch showed that you didn't understand much of the genre beyond this. If you don't have any regular humans caught up in the mix of your story, and your plot can easily be boiled down to hero vs villain, then you're doing it wrong.

I find that Ishiro Honda's monster films are better than most others because he doesn't make movies about monster fights. He makes movies with plots among humans that are caught up in monster fights. He deals with corporate greed, government corruption, environmental issues, and nuclear holocaust. I have yet to see a fan film that makes the story bigger than the characters or the battle between the monsters.

You haven't talked about how yours will do this, so I have to assume your story is probably crap, regardless of how compelling the story might be within your own mind.

My suggestion is to start making films about people. Cheap, small, experimental. After this, you can graduate to heroes and maybe your character will mature over time into a real hero. Then, I'd give you a donation.

I await your promotional video.
 
I'm trying to support Japanese Indy Tokusatsu yet I cannot find a damn place to buy all of the Evolver and Zan Saber DVDs, :disappoin
 
I'm trying to support Japanese Indy Tokusatsu yet I cannot find a damn place to buy all of the Evolver and Zan Saber DVDs, :disappoin

Evolver volume 1 http://www.yesasia.com/us/evolver-v...glish-subtitles/1003543342-0-0-0-en/info.html

Evolver volume 3 http://www.yesasia.com/us/evolver-v...glish-subtitles/1003545740-0-0-0-en/info.html

(volvume 2 seems to be out of stock :disappoin)

Didn't find Zan Saber on yesasia or playasia...and I didn't check Yahoo Japan (assumed you already looked there)

EDIT: The links weren't there for some reason :/
 
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HOWDY FOLKS.

Some of you may know me as THAT GUY! Or, "That one guy who made that office man thing way back when", or "That guy who always fights his mom and gets his butt kicked!".

I've known Dai for quite some time now, and his Sorta is a result of a hilarious contest between him and I way back in the day.

I had been doing the filmmaking thing for a looooong time up until the end of college. I spent a lot of time working as a freelance indie cinematographer on film shoots in new england. I remember one particular shoot was for the 48 Hour Film Project contest. The short was only five minutes, but we obviously had to have money for tapes, equipment, location, and especially FOOD.

Five minute short film, and we shot what was probably 2 hours or so of footage, not including the stuff we immediately dumped. We were one of the faster of the 30 or so groups btw.

I'm assuming you want martial arts in your film given it's tokusatsu correct? That's a tricky slope that is much much easier to botch than it is to do right. I'll point to my good pal Jay's Battle Hero series as an example of how to do martial arts right. He's also been doing this stuff for a VERY long time and has screen fighting down to an art. All of his films are perfect examples of work done on a slim/non-existent budget. So much so, that his kickstarter proposal not only got him the thousands that he needed, but significantly more as well because people know that his work is great and he's more than capable.

And that's the biggest problem here. You've done nothing to convince people to invest in this project. All it takes is a few really top quality shorts to push people in the right direction. You simply can't just jump into something big like this without working out the kinks on other short films. Otherwise, you'll just be wasting lots of cash.

I applaud your passion, but unless you want to end up like Kaiju Killer is heralded around these parts, I suggest you re-evalute some things.

ALSO HI HJU. NICE TO MEET YOU ALL! :castlerock:
 

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