They have already released many games on mobile platforms.
People are obviously buying and playing them, so it pays off for the developers. I wouldn't say the experience is much different if we're talking about older FF games like FF6, FF7 etc. Those were ported straight from the PC, so nothing was lost.
Newer FF games, however, are pretty much completely different games on mobile platforms like Android and iOS, so they are very much inferior to console/PC versions.
The smaller screens are definitely a problem. Not as much on tablets though, but those are very awkward to play games on.No question that they are making a profit on mobile platforms or else they wouldn't even invest, and even if some games are similar or almost equal as you mention, they dimension of the screen and the controls can make all the difference, not to mention battery life. Either cases, it's surely an expanding market.
The smaller screens are definitely a problem. Not as much on tablets though, but those are very awkward to play games on.
Controls can also be a problem, but it depends on how they are implemented and the type of game itself.
Yeah, it is an expanding market. I think I have read somewhere that it is going to eventually overtake pc and console gaming markets in revenue.
Comparable how ?Expanding market can really mean different things depending on how you look at it, but you can definitely see things improving pretty quickly. Hopefully that means that soon it will almost be comparable, but I guess we shall see.
There is a huge difference in playing games on a mobile v/s games played on a PC and console. The appearance of the screen, graphics, sound and visual effects depict a lot of variations. The mobile-friendly versions are designed to just adapt to work on the reduced setup and this limits their working. Most of the gamers cannot play any game on a mobile. They simply do not get the real feel associated with plying video games.Comparable how ?
Mobile hardware will always be far weaker than pc/console hardware, and the main reason for that is that it has to be restricted to very low power usage. So it is very unlikely that we are ever going to see big, ambitious and demanding games, like Skyrim for example, on smartphones.
There are many who cannot afford different gaming consoles. Moreover, most of the console games are highly expensive. This forces them to adapt to the mobile gaming.While I dislike playing games on a smartphone myself, I wouldn't say most gamers can't play games on phones. Mobile games market is pretty big for a reason. The problem often lies in ports of older console games where the controls weren't adapted well to the touchscreen. It could be solved by buying a gamepad, but I find the idea of playing games on a smartphone with a gamepad ridiculous.