Doom Board Game Meets Funding Goal, Stretch Goals Added

Peter Paltridge

Well-Known Member
Staff member
The question if Doom can become a board game has been answered. At least, there’s no financial barrier anymore. The Kickstarter from Modiphus Entertanment was launched on October 28 and has already mowed down its initial goal, prompting the reveal of the stretch goals. How does Doom “run” as a board game? Well, the gameplay isn’t exactly the same. It’s been adapted into a PvP miniatures board game for two to four players. One player takes control of the DOOM Slayer and up to three other players control the demons he’s here to hunt. It’s less like the single-player campaign and more like an asymmetrical multiplayer deathmatch. Check out a sneak peek of the rulebook by downloading this PDF. “DOOM: Arena Board Game offers strategic depth through engaging, brutal gameplay,” says Modiphus. “Like heavy metal chess, it’s simple to learn, yet hard to master, with each piece commanding a unique style of movement and attack that demands clever tactical positioning to achieve victory.” There are two different versions of the game offered: Classic and The Dark Ages. Both play the same, but Classic will contain packaging and miniatures in line with the original 1993 Doom while The Dark Ages will […]
Read original article here:
 
Last edited by a moderator:
I have been a Doom fan since the 90s, and I think this board game sounds like a good balance between nostalgia and modern design. Turning Doom into a tactical PvP experience makes sense because the core of Doom has always been about fast decisions and survival. I like that the Classic version uses the 1993 designs. The Dark Ages version looks like it will attract newer fans, especially those who played Doom Eternal. I am curious to see how well they balance the Doom Slayer against three demon players. If it’s too one-sided, that could ruin the fun. Still, I respect Modiphus for keeping the gameplay simple but strategic.
 
This project looks interesting, but I hope Modiphus does not rely too much on aesthetics. Doom is famous for its energy and speed, not for slow, turn-based strategy. If this board game feels too slow, it might lose what makes Doom fun. I would rather see shorter, more aggressive matches than long tactical sessions.
 
The mechanics they describe sound closer to a tactical skirmish game than a dungeon crawler. I think it’s smart to focus on movement and positioning rather than exploration. It fits Doom’s combat flow. The stretch goals being material upgrades at first is a good sign. It means they’re prioritizing polish over bloat.
 
I find it funny that Doom is now a “chess-like” board game. It shows how adaptable the franchise is. From FPS to strategy to card games, Doom keeps evolving. I think this version will help fans enjoy the universe differently. It’s not about the action this time but the strategy behind it. I might not buy it, but I admire the concept.
 
As someone who collects tabletop games, I think this will appeal to collectors more than casual players. The pricing and multiple editions suggest it’s aimed at serious fans. I like that they’re offering expansions through stretch goals, but I hope they don’t lock too many features behind them. I’ll wait until reviews come out before deciding if it’s worth it.
 

how to help support popgeeks, popgeeks, pop geeks

Latest News & Videos

Latest News

Back
Top