Did anyone see the Chaosium AMA about Time Without Tide?

KlingonWarrior87

Captain of the IKV Grilka's Revenge
Time Without Tide sounds really intriguing! I love how Chaosium always pushes the boundaries of narrative-driven gameplay. The mechanics are such an important aspect in keeping the story flowing, and I'm curious how they'll balance that with player agency.

I've been exploring a lot of narrative-focused indie games lately, and it's always refreshing to see traditional publishers like Chaosium embrace these concepts. What specific insights from the AMA caught your eye? I'm particularly interested in how they handle time travel and its impact on character development!
 

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