PopGeeks
Administrator
We rarely see implosions as massive as what happened to Concord, the gazillion-dollar AAA team shooter Sony was banking on. The mistakes were visible from the outset: a blatant copy of Overwatch, with characters blatantly copying Guardians of the Galaxy, at a price point too high for easy entry. Sales were embarrassingly low for the three weeks it was on the market. Even with all that, though, it was never a given that we had seen the last of Concord. Often when the investment is this heavy, and the product doesn’t work, the suits will demand they MAKE it work no matter how long it takes. Anthem, for example, was another multiplayer bomb that did not leave the market immediately. It was possible we’d see a rebooted Concord some time in the future that fixed all Sony’s initial mistakes… …but no. Sony considers the fire just too big to put out and announced today that’s it for Concord. That’s also it for Firewalk Studios, the dev team assembled in 2018 — this is the only game they ever worked on all that time. We kinda feel bad for the staff at Firewalk who were just following orders. There were probably […]
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