Big companies gonna keep chasing trends, churning out forgettable games, all while squeezing every penny out of their employees. Look at Firewalk – one project, years of work, then tossed aside like yesterday's garbage. It's all about the bottom line, not the passion. Remember that time EA shut down Visceral Games after they spent years on a single-player Star Wars title? Same story, different genre. The only winners in this scenario are the executives who get their bonuses regardless of how badly a game flops. Gamers deserve better. We deserve studios with vision, devs with creative freedom, and games that take risks. Until then, we gotta keep voting with our wallets and supporting the studios that actually care.