Big Wii News - OKAMI!!!

Rider Strike

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I just found out on wiki that Ready at Dawn (The Same Guys who did Daxter for the PSP and working on the new God of War game for the PSP) are making a Wii port of Okami with the Wiimote acting as the Coligraphy Brush. It's comming out in spring '08 I belive.

Source -
From Wiki Okami Page

The gameplay function of "drawing" or "painting" strokes on the screen led several journalists and gamers alike to believe that Ōkami would be well-suited for Nintendo's Wii or DS, both of which feature controls capable of creating drawing motions freely. After the game's release, industry rumors of the game being ported to either console persisted, despite Atsushi Inaba of Clover Studio feeling that Ōkami's action-based gameplay would not translate well to the console[34] and statements from Capcom that there were "no plans for Ōkami on Wii".[35]

However, at the 2007 UK Gamers Day, Capcom announced that Ready at Dawn will oversee porting and development of a Wii version of Ōkami for release in Spring 2008.[36][37][38] Christian Svensson, Capcom's Vice-President of Strategic Planning & Business Development, stated that "Okami Wii specifically exists because of that direct communication, especially those we receive on our message boards (even if they’re sometimes mean to us)."[39] Ready at Dawn president Didier Malenfant has stated that, aside from the control scheme, the Wii version will be "an exact port of the PS2 version". [40] The lack of enhancements for the game caused several complaints from gamers, to which Svensson addressed, stating that

“ ...we're getting the game up and running first. The game is enormous. If after we have everying working correctly, cleanly and as desired so as not to "break" the amazing experience that is Okami, we will worry about potential enhancements. As we are NOT at that point in the process yet, we are loathe to even mention any potential changes or enhancements for fear of disappointing the fans/media. ”

As of November 15, 2007, Svensson noted that the engine has been ported to the Wii: "There are still several systems getting set up properly but there’s most definitely a Wii-driven Amaterasu running around Wii-rendered environments as we speak."
 
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That's pretty sweet really, since I never played the PS2 version and I can now use the Wii-mote with this game.
 

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