A World WITH Wii?

Keith Justice

New Member
Here's the counter-point:

My brother Cliff and I have been into games long before he ever created Gears of War. He and I played through the original Zelda together and I remember having tournaments with him where we'd play the original Nintendo Ice Hockey game. I liked to stack my team with the fat guys because they had a booming shot that could score from anywhere and were really good at checking. Cliff went the skinny guy route and tried to skate circles around me.

But the times, they are a-changing. If Nintendo has its way, young males will no longer be the dominant segment of the console audience--and this transition appears to be happening faster than I expected. The other day I was in Target looking to pick up some games when I saw an older woman--very likely a grandmother--waiting for the clerk's attention. She wanted him to get her a couple of games from inside the locked glass cabinet. When he asked her which ones, she stated Cooking Mama and Wii Play.

I could barely stifle a groan. Don't get me wrong; I think it's cute that someone who likely had no idea what a video game was would suddenly plunk down her Social Security money so she can cook virtual meals, play a rousing game of table tennis and shark her little grandchildren out of their milk money in billiards. But honestly, I had refused to believe that grandmothers were buying these things as so many news reports have claimed until I saw it with my own eyes. My story may be anecdotal, but the plural of anecdote is data, and there are more than enough news stories on this topic to suggest that this phenomenon is real.

What's more, Nintendo has the sales figures to back up its hype. The NPD sales figures since November have been troubling to me as a hardcore gamer who loves new IPs and in-depth experiences. The Nintendo Wii has built up a ton of momentum in 2007, and despite the fact that it features an internal architecture that maxes out graphically around where the original Xbox did, it has quickly become the darling of the non-gaming press. There have been umpteen stories about the scrappy little Wii wooing non-gamers and bringing in hordes of new converts to worship at the altar of Mario.

I'm not saying that the videogame industry shouldn't strive to bring in as many new people as possible. It most definitely should, because new gamers mean a nice, healthy business. My problem is what this new crowd appears to be drawn to. Games like Wii Sports, Wii Play and Cooking Mama have become some of the biggest sellers, and that is what has me worried. If these are the type of games that become blockbusters, then you can count on other gaming companies who cater to the more hardcore gamer--aka me and the milions of others who've been driving this business--to promptly change direction. If we've learned anything about videogame companies, it's that they all are quick to follow each other if one is successful with something. I mean, Sony already imitated the Wii a bit with their Sixaxis controller; Microsoft followed Sony with their own EyeToy-like camera, albeit far less successfully; and Sony is now trying to replicate some kind of online service a la Xbox Live. If Nintendo winds up outselling the 360 and the PS3 by a wide margin, how soon will it be before we gamers are using the Sixaxis to chop up onions with in Metal Gear Mama? How long before we're frantically swinging waggle remotes for tennis, bowling and golf in Halo Sports?

Will games like Halo and Gears of War ever go away? Hell no. But publishers aren't stupid. They're going to go where the majority of the money is and if people want to play the WarioWare mini-games more than the meaty experiences that hardcore gamers love, you're inevitably going to see a corresponding shift in development. Publishers are in the business of making money, so if they can spend six months or a year developing a mini-game package for five-year-old technology and make more profits than they would by spending 2-3 years crafting a long and detailed experience, you can bet your Wiimote that that's exactly what they'll do.

If casual games become the industry's primary money-making vehicle, these mini-game collections and more casual games could wind up completely redefining the market. I don't think we're far off from the day when Hannah Montana Wii and Wii Sports 2 dominate the NPD charts. And as soon as that day comes, why would publishers want to continue to the time and effort to develop an in-depth, cinematic experience when they could slap together a bunch of mini-games with waggle and make just as much money, if not more? Remember, gaming is a love for you and me, but it's ultimately a business for these publishers and developers.

So while the business of the Wii has great for Nintendo--surprise, surprise--and a handful of risk-takers like Ubisoft, it's thus far been ugly when it comes to the experiences beloved by core gamers like myself. The Wii has been chock full of mini-games, PlayStation 2 knockoffs and PSP ports. Yes, there has been The Legend of Zelda: Twilight Princess, but not much else in terms of lengthy, in-depth experiences. As for new intellectual properties, they've been pretty much few and far between, unless you consider Wii Sports and Wii Play new IPs; to me, they're more tech demos than anything else. At least the PS3 has Resistance and MotorStorm, with Lair right around the corner. The 360 has Gears of War, Viva Pinata and Crackdown. But for the Wii, most third parties would rather take the easy way out and continue to port older games with the waggle tacked on than devote the time and resources to creating great new experiences. The fact that the PS2 is still going incredibly strong isn't going to help the situation either, because it and the PSP will provide the Wii with an endless supply of ports for the Wii instead of forcing publishers and developers to think of new and in-depth experiences.

I'll repeat this again: I am not saying that the more hardcore games are going to die out. Smart developers and publishers will realize that they can make a mint off the hardcore, especially if more developers move towards the quick, jump in-jump out type of experience that many Wii and DS games offer. But they will be in the minority. Valve, Epic and others won't turn to making mini-game compilations, but I can definitely see companies like EA and Ubisoft realizing that they don't need huge development teams and hundreds of people working on a game to make a ton of cash in the land of mini-game moneymakers. It's like suddenly discovering that business plan behind McDonald's is applicable to video games.

Some will likely argue that these more casual games are a gateway drug for new users. They'll claim that we should be happy because it will bring a whole new group of people into gaming. I find it hard to believe that something like Wii Play could lead to someone like the little old lady I saw in the store playing Metroid Prime 3. I just don't see it happening. These same people didn't jump into hardcore games before the Wii, but they're suddenly going to do it now because they had some fun playing virtual bowling? I seriously doubt that. She's not going to go from creating a meal in Cooking Mama to saving Zelda. She's never going to defend Sera, guide Reggie Bush into the end zone, or venture into Liberty City. And should the product portfolios of major publishers become a zero-sum game, her tastes will represent a direct threat to my longtime hobby.

I sincerely believe that bringing new people to video games is a good thing. I like seeing the business continue to grow and be even more successful, because I'm old enough to remember the videogame industry crash between the Atari 5200 and the Nintendo Entertainment System. But ultimately, going more mainstream can have unintended consequences--ones that could negatively impact the breadth and depth of the kinds of games that I love, as do millions of others. I think Mike Myers' Wayne Campbell said it best in "Wayne's World" when he was talking about that tool Benjamin Kane, played so memorably by Rob Lowe. "It's like he wants us to be liked by everyone. I mean Led Zeppelin didn't write tunes everybody liked. They left that to the Bee Gees." That statement could very well apply to the Wii and its software lineup.

Me? I'll take "Kashmir" over "Staying Alive" any day of the week.
 
Screw the 'Hardcore' gamers. They're annoying fanboys. XD He sound like a frustrated FPSer! He talks as if the PSP was a big household name hehhehehe....

But seriusly he makes interesting points...however a stagnant market filled with mini-games compilation would not be sustainable. To make a buck when it comes to intellectual properties you always have to strive to offer something new, and thus new experiences. You also need to look for various markets. I mean they still make those gruesome cultish horror movie that get outselled by crappy romantic comedy...so why no 'immersive' games?
 
Making video games something that everyone wants to do is not a bad thing. The last time they went mainstream they only reached college fratboys with your Halos and your Maddens, now we're actually getting older, younger, and the biggest shock of all, WOMEN gamers to play more. Nothing about that is wrong.

My Mom asked me the other night why I haven't brought the Wii home more often. :)
 
He's right about one thing: Developers are in control. Nintendo has to sell the idea of the Wii to them but ultimately, it comes down to "the bigger market". Which has the more dedicated buyer base? Right now that's XBox360, for now. Wii, just like the Cube, seems to be a toy for Developers to test new ideas on but never really go 100% serious with.

You see Xbox grabbing all of Sony's exclusives left and right and that's because Sony has killed itself with it's price. It's high price tag excludes a majority of their market and thus, Game Developers can not hope to gain any profit from their games if they released it on the PS3 alone. They spend millions and need millions in return for the hard work. The base isn't big enough to give them that return so they jump to Xbox. This could lead to possible exclusives jumping to the Wii in the future.

XBox is in one of those "about to hit SS1" stages. It's powering up this year with a ton of great titles including a hit Japanese favorite Blue Dragon. There are RPGs and long awaited games coming out which are already boosting it's sales. So this is the console most developers will look at for the serious game development.

Back to my point, it's the developers who decide which console wins or dies. Just as they decided the Cube would die a lonely death. This isn't always true there are the rare exceptions where the Developers do give a system amazing games and it still fails... such as Dreamcast.

But the golden rule of Console Darwinism is that the Developers are ultimately the ones who decide which console thrives and dies. Nintendo's got an edge. Cheap price, easy graphics (it gives Developers the advantage of having more advanced graphics experience so that they should, eventually, be very financially comfortable developing for the Wii and being able to push it's limits.), and accessibility. There's also a new controller but with an option of playing with a classic or cube controller. So Developers have a lot of choice with this system.

We could very well see some huge support for Nintendo next year if this years games do very well.

He mentions that there are no "in depth experiences" in it's current games but the system HAS only just launched half a year ago. I'm impatient for Nintendo to start getting games in but it's apparently got some solid titles coming soon and by the end of the year we should be playing Metroid, Mario, RE, Manhunt, Dragon Quest and who knows what else.

I'm not surprised we're seeing more mini-games than real games at this point because, like I mentioned, Wii is in the stage where Developers are playing with it like a toy. It's their testing ground and they're making games to check out the scope of the controller. Once they're comfortable with it, they can really see what's possible and build a better game around the controller functionalities that they really like.

I'm not sure what the guy is complaining about because either way you do the math, if Nintendo wins or if Microsoft wins, gamers win. Nintendo is merely adding a new play style. they arent telling you to be casual. Rather, they are targeting casual players. This doesn't mean that all the "hardcore" games and gamers will disappear into the magical ethereal forever and ever. Hardcore games can and will probably exist on the system eventually. Hell, Zelda was a bit Hardcore. Metroid will also be hardcore. rawk on!

Nintendo's game plan might save the industry as it lightens the slack for development companies. But Microsoft has the money and power to also keep those struggling companies afloat. So we're in a win win situation though I would prefer it if Nintendo was around forever.
 

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