As someone who likes speedrunning, this update is kind of interesting but also messy. Starting at level 65 could actually break routing in a weird way because early-game progression is part of optimizing. If you remove that, you basically create a separate category. The toggleable cheats like 9999 damage and unlimited resources make it even more split. You’d probably need new rules just to keep runs fair. On the other hand, it might open up practice tools for bosses or late-game segments, which is useful. I don’t hate it, but I think it fragments the community a bit. People will need to agree what counts as a “real run” versus a boosted mode run.