Our Favorite Game Awards Trailers And Moments

Peter Paltridge

Well-Known Member
Staff member
Depending on what you’re talking about, the 2026 Game Awards were either full of surprises or the least surprising ever. If you want to talk about the ceremony itself, it was incredibly predictable, with Clair Obscur: Expedition 33 performing a clean sweep, parrying all competitors and winning almost every category it was nominated for. It was a year of tough competition, but there was always one clear frontrunner. But in terms of trailers….there were surprises galore, even with the leaks. A lot of games no one ever heard of, unannounced comebacks, and more were unveiled last night. Here are some of our favorites… The first thing they showed us at The Game Awards was….a dog. Not a flashy FPS or action game or Soulslike or roguelike or….just a chill-looking game about a sheep dog. And believe it or not, it has our full attention. Should be out for consoles and PC in 2o27. The wild swings didn’t stop there. We haven’t seen much like Stupid Never Dies, the musical love story of a cheerleader and a zombie boy, coming from new studio GPTRACK50, made up of Devil May Cry, Dragon’s Dogma, and Resident Evil veterans. It should be out sometime […]
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Maggie Robertson having a femdom moment with Maximilian Dood was honestly my favorite moment of the Game Awards. It was so unexpected and hilarious at the same time. Seeing someone like Maggie, who’s usually serious or intimidating in her roles, completely take control in that playful way was priceless. Maximilian looked completely outmatched, and the way he reacted just made the whole thing even funnier. Moments like that are what make live events entertaining because they’re spontaneous and memorable. I can’t stop thinking about how bold and funny it was—it’s exactly the kind of unexpected interaction that sticks with you long after the show ends.
 
The Game Awards felt predictable with Clair Obscur: Expedition 33 dominating, but the trailers were the highlight. Seeing unknown games and unannounced projects really made it exciting for me. I like that there’s still space for smaller, unusual ideas like a sheep dog game or a zombie musical. It feels like developers are willing to take chances, and I appreciate that. Even if the awards themselves were predictable, the trailer section kept me interested.
 
Orbitals and Out Of Words look super creative. I like games that experiment with style, especially when it’s visually different like a faux stop-motion or retro anime look. I think unique visuals can make a game feel special, even before you play it. The co-op element is also intriguing because I enjoy playing games with friends. Hopefully the gameplay matches the visual creativity. These are the types of games that could surprise me the most.
 
Honestly, the sheep dog game is what I’ll probably remember the most. I like calm and simple games, and it feels different from all the usual flashy trailers. Sometimes less is more, and this might be the perfect example. I’m intrigued by the concept and hope it has interesting gameplay to match its peaceful aesthetic. It might not be for everyone, but it definitely works for me.
 
Maggie Robertson having a femdom moment with Maximilian Dood was honestly my favorite moment of the Game Awards. It was so unexpected and hilarious at the same time. Seeing someone like Maggie, who’s usually serious or intimidating in her roles, completely take control in that playful way was priceless. Maximilian looked completely outmatched, and the way he reacted just made the whole thing even funnier. Moments like that are what make live events entertaining because they’re spontaneous bitlife play and memorable. I can’t stop thinking about how bold and funny it was—it’s exactly the kind of unexpected interaction that sticks with you long after the show ends.
Yes i see
 
Silent Hill F getting snubbed this year feels completely unfair. I was really hoping it would get at least one award, especially after how much effort went into its story, atmosphere, and sound design. Everything about that game felt polished and genuinely scary in a way that sticks with you long after playing. The tension, the music, the way the environments tell the story—it’s all top-notch. Seeing it completely ignored while other, less impactful games swept categories makes me feel like the judges were missing something important. It’s frustrating because Silent Hill F pushes the survival horror genre forward, taking risks that a lot of bigger franchises avoid. I don’t usually get this worked up about awards, but this one stings. The game deserved recognition, not to be overshadowed by more predictable choices. Fans like me will remember its quality, even if it didn’t get trophies.
 
Stupid Never Dies sounds completely insane, and I mean that in a good way. A musical romance with a zombie twist is not something I’d expect from people who worked on Devil May Cry and Resident Evil, but it makes me curious what kind of gameplay they’ll use. I hope it’s not just story-focused and actually has some interesting mechanics. I’m a little disappointed there’s no Xbox version mentioned yet, but I’ll probably get it on PS5. It’s nice to see studios experimenting with genres that don’t normally mix together.
 
Bradley The Badger immediately caught my attention. Making a platformer that makes fun of the gaming industry feels clever, and I like games that don’t take themselves too seriously. I don’t need hyper-realistic graphics or huge open worlds all the time. A game like this has personality, and that’s what makes me want to try it. PC only is fine for me, though I hope it comes to consoles eventually. Small, smart games like this are often the most memorable.
 

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