Concord Declared Dead For Good, Firewalk Studios Dissolved

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We rarely see implosions as massive as what happened to Concord, the gazillion-dollar AAA team shooter Sony was banking on. The mistakes were visible from the outset: a blatant copy of Overwatch, with characters blatantly copying Guardians of the Galaxy, at a price point too high for easy entry. Sales were embarrassingly low for the three weeks it was on the market. Even with all that, though, it was never a given that we had seen the last of Concord. Often when the investment is this heavy, and the product doesn’t work, the suits will demand they MAKE it work no matter how long it takes. Anthem, for example, was another multiplayer bomb that did not leave the market immediately. It was possible we’d see a rebooted Concord some time in the future that fixed all Sony’s initial mistakes… …but no. Sony considers the fire just too big to put out and announced today that’s it for Concord. That’s also it for Firewalk Studios, the dev team assembled in 2018 — this is the only game they ever worked on all that time. We kinda feel bad for the staff at Firewalk who were just following orders. There were probably […]
 
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Making it a service game is dead on arrival because most hero games are free. Also the characters looks bland.
 
I was really looking forward to Concord, but the character designs just didn't do it for me. They felt a bit generic and lacked the personality and flair I was hoping for. It's a shame because a strong character design can really make a game.
It's a shame that Concord's character designs fell flat. While diversity is important, it seems like the focus on representation might have overshadowed the creation of visually appealing and memorable characters.

The characters just didn't have that wow factor. They felt generic and a bit rushed. It's as if the team was more concerned with ticking boxes than crafting unique and engaging designs.

I hope future games will strike a better balance between diversity and character design. We can have both: characters that are diverse and visually appealing.
 
The character designs were a total letdown. They looked so generic and boring. It's like they spent more time worrying about pronouns and diversity quotas than actually making cool characters.

I mean, look at Street Fighter. Those characters are iconic! They're diverse, but they're also unique and memorable. Concord's characters look like NPCs you'd find wandering around a generic video game world.

It's a shame, really. A game should be fun first and foremost, not a platform for social justice. I hope future games can find a better balance between diversity and actual character design.
 
Concord? More like Snorecord. This game was as exciting as watching paint dry. The characters were bland, the gameplay was repetitive, and the story was nonexistent. It felt like a generic, soulless cash grab.

I mean, seriously, who thought this was a good idea? A bland, overpriced hero shooter that copied everything Overwatch did, but worse. It's a testament to how out of touch game developers can be. They're so focused on pushing their woke agenda that they forget the most important thing: making a fun game.

I'm glad this game flopped. It's a wake-up call for the industry. Let's hope they learn from this mistake and start making games that people actually want to play.
 
Big companies gonna keep chasing trends, churning out forgettable games, all while squeezing every penny out of their employees. Look at Firewalk – one project, years of work, then tossed aside like yesterday's garbage. It's all about the bottom line, not the passion. Remember that time EA shut down Visceral Games after they spent years on a single-player Star Wars title? Same story, different genre. The only winners in this scenario are the executives who get their bonuses regardless of how badly a game flops. Gamers deserve better. We deserve studios with vision, devs with creative freedom, and games that take risks. Until then, we gotta keep voting with our wallets and supporting the studios that actually care.
 
Didn't even know Concord was a thing until this news… Whoops? Sounds like it wasn't that great anyway. Honestly, I mostly stick to single-player games these days. I can play at my own pace, no pressure to keep grinding. Plus, there are so many amazing single-player stories out there!
 
Concord was a punchline before it even launched. YouTube channels were feasting on its bland character designs, generic gameplay, and out-of-touch development decisions. It became a meme, a symbol of everything wrong with the gaming industry.

It's a shame, really. A once-promising project turned into a laughingstock. It's a lesson for developers to focus on creating fun and engaging games, rather than pandering to woke agendas.

I guess we'll have to wait for the next big game to become the internet's newest punching bag
 
Concord's character designs were so bad, they could've been salvaged with some decent DLC costumes. But of course, they had to price the game at $40, making it a hard sell in a market dominated by free-to-play titles.

It's like they were actively trying to fail. A high price tag, bland characters, and a lack of innovation. It's no wonder the game flopped.
 
How does a game that cost a whopping $400 million manage to be so incredibly boring? Concord was a massive waste of resources. Eight years of development, hundreds of millions of dollars, and all they could come up with was a generic, uninspired hero shooter?

It's mind-boggling. The gameplay was sluggish, the maps were uninspired, and the overall experience was just plain dull. It's a prime example of throwing money at a problem without addressing the core issues.

I hope this serves as a lesson to the gaming industry: big budgets don't guarantee success. You need talent, passion, and a genuine understanding of what makes a great game.
 

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