The competitive multiplayer mode features a battle of two teams against each other. Only a Capture the Flag game for multiplayer mode was available, but we were able to play in two different maps. One was a moon base, which was the most fun, and the other was an abandoned, dilapidated township area. The moon base is filled with vehicles and gun turrets you can use in battle against your enemy. Not only that, but the moon base gives you a feeling of walking on, and traversing across, the moon’s lunar surface. When you are outside in the moon base map, you move more slowly; and the background sound effects sound different, mimicking the feeling of being on a rock floating in space with no atmosphere. Again, the multiplayer plays a lot like Halo, except there are greater ways you can customize and change your personal character.
I’m very encouraged by what I’ve seen after finally getting to play Destiny at E3. The competitive multiplayer was a lot of fun, and the sheer amount of customization options available to create your own character is impressive. The graphics and visuals are very crisp, lush, and beautiful. I really like the sci-fi premise and the design style of the future technology. The storyline premise is intriguing, but details are still incredibly thin. Also, calling the last city on Earth a name as bland as “The City” is boring and unimaginative. Bungie should consider giving elements like “The City” and “The Tower” more imaginative names. Destiny is due out on September 9 for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.



