Banner Saga 2 Made Massive Changes Due To Player Feedback
Any game that is made will have corrections and improvements that can be done. Whether they get done though is up to the developer. In the case of Stoic studios and The Banner Saga 2, they made sure that they not only made improvements, but they were improvements requested by the actual players of the Banner Saga. The team took a lot of time looking at these critiques and feedback, and in an interview with Game Watcher, revealed what that turned into:
“We’ve watched a ton of Lets Plays, heard a lot of unvarnished feedback, and most people thought the game was really good and wanted more,” said Arnie Jorgensen, Art Director at Stoic, “Therefore we didn’t want to rethink the whole thing or give players brand new systems so it’ll feel like you’re flowing right from the first game into the second. We’ve done some major improvements to combat. The feedback we received suggested that players loved the combat but after a while they thought it got monotonous. So for TBS2 we’ve got a bunch more win scenarios, we’ve got blockers, and there’s a lot more banter within the combat so it feels more like part of the story.
That took the lion’s share of the time, improving the combat. We’ve also done some cool things with the Clansmen. Players by the end felt Clansmen were unimportant. We’ve got new systems for them in TBS2. Clansmen can forage for Supplies, and the more you have the more Renown you’ll get during Wars if you save them. You can also convert them to Fighters who can protect your caravan during these Wars and make things easier for you.”
The Banner Saga 2 comes out April 19th.