tears of the kingdom

Zelda: Tears Of The Kingdom Gameplay Trailer

Nintendo said their gameplay trailer for The Legend of Zelda: Tears of the Kingdom would be just ten minutes long, and considering how huge the world in it must be, we had no idea how they planned to sell all that in such a short time. They pulled it off, by focusing on new abilities that have the potential to dramatically change how a Zelda game is played.

The first one is “Recall,” which allows Link to rewind the movement of any object. What use could this have? The footage demonstrated it right away: Link mounted a rock of debris that fell from the sky and “rewound” it so that it served as an elevator, taking him up to one of the sky islands. This was no doubt inspired by one of the most common tricks you see on Twitch for BOTW — freezing an object, whacking it to build up energy, climbing up top and releasing it. You shouldn’t have to do this in TotK now that there’s an official variant.

But the freezing trick is a good example of what players will come up with as they play around, and the rest of the new powers fully encourage that sort of thing. Weapon Fusing is an ability that will let Link make anything he finds on the ground into a weapon. You can combine literally anything that can be collected, so within seconds Link went from holding a handful of meaningless sticks and rocks into being a lethal force on the sky island. This could be very addictive!

And it doesn’t stop with weapons. Players will be able to craft any object they desire with whatever they find, thanks to the third new ability, Ultrahand (Gunpei Yokoi, RIP). It turns out the primitive-looking automobiles and airplanes we saw Link driving around in a previous trailer were not objects that one can just find. You build them by sticking them together with Ultrahand. In BOTW, scavenging was mostly an activity for cooking; now you can conjure up virtually anything by just wandering around and sticking stuff together. That is awesome!

The final new ability is Ascend, which lets Link escape any enclosure with a ceiling by teleporting up through it (this includes caves, as they demonstrated). We don’t see at the moment how this won’t break the game by making cheating in shrines really easy, but there will probably be places where you can’t use Ascend.

You can see all these new powers in the trailer below. We’re psyched for all this — we could see ourselves losing hours to playing around with this stuff. Zelda: Tears of the Kingdom will be released on Switch May 12.

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Avatar of NintendoRepairman87
NintendoRepairman87

Mushroom Kingdom Expert

78 messages 0 likes

I've been a lifelong fan of Nintendo. In addition, I already genuinely love the new fuse mechanism. It looks like a lot of fun. I can't wait to start fusing without pausing. I may not have noticed many of the changes because I haven't played Breath Of The Wild in a long time. However, it will not diminish the enjoyment. After watching this video, I was reminded of how much I adored BOTW. Wow, it's still my favorite Switch game! This is fantastic! I'm really looking forward to playing this!

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Avatar of ParaParaJMo
ParaParaJMo

Member

324 messages 14 likes

In terms of abilities, Nintendo undoubtedly outdid itself; casual open-world gameplay will be fantastic. I'm looking forward to seeing how the plot develops. I'll be happy if I can find even ONE WEAPON that doesn't break like one of those twigs. After learning that even the master sword in BotW breaks, I decided not to finish the game. If every weapon looks like you're pounding something with wet tissue paper, I'm probably going to skip this.

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Avatar of zuddles
zuddles

Potato sitting on a couch

2,330 messages 20 likes

I really like how long the inventories and supplies last. The new abilities are all fantastic, especially Fuse and Ultrahand, which allow for such creativity while addressing two issues that people had in BotW, weapon durability and doing more with the stuff you pick up people.

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Avatar of gohan210
gohan210

Member

494 messages 5 likes

I don't know why, but to me, this seems lackluster. It doesn't seem like it will fascinate me as much as breath of the wind did, and I'm aware that I'm probably in the minority. It is just not my cop of tea.

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Avatar of LawWind
LawWind

The Wind Of Justice

350 messages 0 likes

It's no surprise that this game took so long to complete—just figuring out how to combine all the components must have been difficult. Must give credit to those who created it on their own. I'm going to have a lot of fun inventing weapons that appear ridiculous but are actually quite powerful. It's great that we don't have to expend all of our energy climbing mountains. The developers took the suggestions from the players very seriously!

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Avatar of Kinetic_Hype_Train02
Kinetic_Hype_Train02

Member

216 messages 11 likes

For many years to come, this is shaping out to be a sandbox paradise for both casual players and speedrunners/exploiters. The odd thing is, they actually added something I requested, which is weapon making, only in an unexpected way. These mechanics are simply great for a Zelda game, and I can see me smashing it in half within a week of release. I had the exact same idea in mind when I designed the various types of weaponry for the original forges—creating customized arrows utilizing enemy drops. I believe that this was the perfect decision, especially if they decide not to sell elemental arrows in stores as they did in BOTW. It will give these materials even another purpose to be collected.

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Avatar of 0preretgf90
0preretgf90

New Member

51 messages 0 likes

Fantastic! They included the one feature that I thought the other game lacked. Sort of creating... Actually, I like how adaptable they made this mechanic. I'm curious to see what surreal ideas people will come up with here.

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