TopWare Interactive and Reality Pump Studios have announced that after earning multiple awards and selling over ten million units, the two studios have officially begun work on the third part of their blockbuster RPG series, Two Worlds. Two Worlds III is currently in the concept stage and scheduled for development over the next couple of years.
And that’s not all; they’ve also announced a major engine update for Two Worlds II, and they have said that they’re going to need it, because while they’re laying down the basics for the third installment in the series, this year they’re also going to be releasing eight new Two Worlds II multiplayer maps and two brand-new, single-player DLCs, Call of the Tenebrae and Shattered Embrace.
The first DLC, entitled Two Worlds II: Call of the Tenebrae will be available at the end of Q2 2016 and focuses on the Hero’s return to Antaloor, where he witnesses the shocking murder of DarPha. The killers are a never-before-seen tribe of hideous, rat-like creatures known only as “The Chosen”, who control a mysterious, powerful new magic. Their genocidal plot threatens every living creature in Antaloor, and it’s up to the Hero to find a way to stop them.
Also available for Linux and the Steam OS, the newly updated engine allows for a much higher level of character and landscape detail, an HD-GUI, in addition to tons of in-game achievements, co-op multiplayer, and lots of new in-game features and upgrades.
As mentioned above, Call of the Tenebrae will be available in a couple of months; however, there currently isn’t a release date set for the second DLC, Shattered Embrace. According to both TopWare Interactive and Reality Pump studios, the development cycle for the third game in the series is expected to take around three years, meaning that the game should be released in 2019/2020.