Back in 1984, Game Designers’ Workshop introduced the apocalyptic role-playing game Twilight 2000 to the tabletop market. The game was set in the future year of 2000, during a raging World War III. Now GDW and Amargosa Press are looking into producing a new version of the game, twenty years past the sell-by date in the title.

How can one possibly release a game set in a future war that never happened? Easy…you just re-classify the story. The new Twilight 2000 is billed as a “retro-futuristic” tabletop RPG set in a world where the events that led to the game’s conflict actually happened. It’s a Y2K where the Soviet Union never collapsed and the tensions between the superpowers escalated beyond their early-80s height.

In the game, players take roles of survivors in the aftermath of World War III – soldiers or civilians. Their goal, beyond surviving for another day, can be to find a way back home, to carve out their own fiefdom where they are, to find out more about the mysterious Operation Reset, and maybe, just maybe, make the world a little bit better again.

Twilight 2000 may be an older game, but players of titles like Mutant: Year Zero will recognize the game mechanics. The new version uses the same “hexcrawling” system that Mutant and survival fantasy Forbidden Lands do, as well as an adaption of the Mutant Year Zero game engine for its core rules.

Since the Kickstarter was launched a few days ago, it hit its goal in just seven minutes and has grown massively…as of this writing it’s earned $283,000 from a target of $11,500. You can get a digital edition of Twilight 2000 for a $35 pledge, or a physical edition for a $58 pledge. Reserve yours by heading here.