Malediction is entering its next major phase, and Loot Studios is beginning to pull back the curtain on what comes next. In this episode, we sit down with Fabio Cury, Head of Games at Loot Studios, to break down everything that shaped Malediction in 2025 and what players can expect heading into 2026 and beyond.
This in-depth discussion covers the evolution of Malediction as a dark fantasy strategy game, including organized play, competitive structure, and community-driven development. Fabio discusses the upcoming Trial of the Seekers tournament at Adepticon 2026, the launch of the Malediction Play Network, and how feedback gathered at conventions like Gen Con, PAX Unplugged, and Essen Spiel has directly influenced balance, pacing, and long-term planning.
The interview also includes several forward-looking reveals. Fabio teases a four-player free-for-all mode, deliberately framed as a spoiler, and explains how this format changes table dynamics compared to 1v1 and 2v2 play. He breaks down the gameplay impact of the Umberland Lantern, an item that allows units to temporarily exist as spirits, altering positioning, threat evaluation, and tactical timing. We also discuss Greeza, the Lingering Wound, and how persistent damage and narrative consequences are being used to reinforce Malediction’s darker tone at both a mechanical and story level.
Beyond mechanics, the conversation explores Malediction’s hybrid identity as a card game and skirmish game. Fabio talks about upcoming resin miniature packs, how 3D printing, both resin and filament, fits into the ecosystem, and how visual design and gameplay systems are being developed in parallel. He also outlines plans for lore expansion, including the release of a free lore primer, new Seekers arriving in early 2026, and the involvement of George Mann in expanding the game’s narrative foundation.
If you’re interested in board gaming, card game strategy, miniatures, or how indie studios build sustainable tabletop ecosystems alongside giants like Magic: The Gathering, Dungeons and Dragons, Pathfinder, Warhammer, and other war gaming staples, this conversation offers valuable insight.
Whether you follow Malediction competitively, enjoy battle reports, or are curious about how modern tabletop games grow beyond their launch window, this interview provides a clear look at what Loot Studios is building toward in 2026, and why the next phase of Malediction is about more than just new cards.
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