The Thin Silence, a cinematic narrative adventure game with both puzzle and exploration elements, told through the introspection and recollection of Ezra Westmark, has landed on Steam Greenlight. Find creative ways to make your way out of the darkness, uncovering the journey that lead him there and the hope that leads him home.
Inspired by point-and-click adventure games, The Thin Silence allows you to collect and combine important items along your journey. These items and their combinations can be used to manipulate the environment in many varied and unexpected ways. Obstacles are not intended as a test of your intelligence. Rather, you are facing the same challenges that Ezra faces and thinking creatively to overcome them. Do not expect to solve the same puzzle over and over again.
Much like recently indie story-driven (Inside, The Beginner’s Guide, Gone Home, Firewatch etc.) hits, TTS is intended to be a conversation, a 21st century recurrence of an ancient pastime. Sit and stare into the fire, and we’ll tell you a story. The Thin Silence (TTS) is being developed by Ben Follington and Ricky James, two best buds from Brisbane, Australia. We’ve been working on games together for more than 10 years and for some reason we haven’t stopped yet. In the past we’ve always been very mechanically focused in our game design and TTS was born our of our desire to challenge ourselves in a new way. The developers have said:
“An average playthrough may take anywhere from 2 to 10 hours – the world is rich and varied, designed to be savored. Please take the time to experience it – this game is not intended to be completed quickly or an excessive number of times. It is intended (like The Beginner’s Guide, Gone Home, Firewatch etc.) to be a conversation, a 21st century recurrence of an ancient pastime. Sit and stare into the fire, and we’ll tell you a story.”