stellarator

Stellarator Is A Game And Graphic Novel In One

Last one for a while, I swear. This entire week has been NES homebrew news — can I help it if so many were launched at the same time? Most have brought something new to the table the NES never had before, and that’s also true for Stellarator, a game by programmer and author Austin McKinley. But it’s not EXACTLY a game. It’s a multimedia experience that’s told through both a game and an accompanying graphic novel.

Rake Bravo, infamous throughout the galaxy as a intergalactic guerrilla performance artist, crash lands on Earth and into the Florida bar where Delilah Palmer works. Palmer wishes she wasn’t there — I mean, she really wishes it NOW, but she views her current employment as beneath her. She’s actually a brilliant xenobiologist who can’t afford the space travel required to complete her college degree.When she meets Rake, though, and then alien fugitive Periton Dianox, the two of them provide the trip she’s always wanted, though not in the preferred manner.

McKinley describes the story as a mix of The Hitchhiker’s Guide to the Galaxy with The Adventures of Buckaroo Banzai, and you can read AND play it. If you didn’t know, McKinley is one of the people behind NESMaker itself, so he knows what he’s doing. The Stellarator graphic novel costs a $25 pledge in paperback and a $49 pledge in hardcover. The game costs a $65 pledge by itself. But if you want them both, and the full experience, that takes an $80 combo pledge.

As of this writing, Stellaratoe has doubled its goal and broken all six of its stretch goals, adding bonus pages to the book and new areas to the game. You’ve got some time to think about this one — the campaign doesn’t wrap until May 15 — but don’t wait until it leaves the planet.

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Avatar of Justin J
Justin J

Active Member

1,691 messages 21 likes

Last one for a while, I swear. This entire week has been NES homebrew news — can I help it if so many were launched at the same time? Most […]
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That's pretty cool! I love when games push boundaries like that. Combining a graphic novel with gameplay sounds like it could offer some really unique storytelling opportunities. The NES homebrew scene is such a fascinating area of the gaming world. It’s amazing to see how creators are still finding new ways to innovate with those classic systems. Have you had a chance to check out some of the recent releases? I'd love to hear your thoughts on any standouts!

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sonicthehedghog

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This kind of project feels refreshing compared to standard releases. A game tied directly to a graphic novel gives more room for storytelling, especially on something like NES where space is limited. The setup with a scientist stuck in a bar meeting strange aliens sounds simple but effective. It creates a clear starting point without overcomplicating things. Pricing is noticeable, especially for the full bundle, but it makes sense for a niche release with multiple formats. What matters most is how well the story flows between the game and the book. If both parts feel connected and not separate, then it could be worth it. There is clear effort here, and that counts for a lot.

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BoneCrusher

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668 messages 19 likes

Not completely sold yet, but the concept is interesting enough to follow. Combining two formats can either improve the experience or make it feel divided. The story sounds playful and not too serious, which fits the style. The characters seem unusual, but that can help the project stand out. The NES aspect is appealing for people who enjoy retro games, though it may limit the audience. The pricing structure feels a bit heavy, especially if someone wants the full experience. Watching more previews would help before making a decision.

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PogsandJelly

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652 messages 22 likes

The character setup is what stands out the most. A frustrated scientist meeting unpredictable aliens gives a strong base for story development. It allows both humor and serious moments without forcing either. The idea of experiencing the same story in two formats is appealing, but only if both feel necessary. The NES angle adds charm, though it also means the gameplay will be simple. That is not a problem if the writing carries the experience. Overall, it feels carefully planned.

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Kurapikachu

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428 messages 5 likes

A mix of humor, science fiction, and character-driven moments can work well if handled carefully. The setup already gives enough room for development without feeling forced. The multimedia approach adds value, but it also raises expectations. Both parts need to stand strong on their own while still connecting. The NES format may not appeal to everyone, but it gives the project a distinct identity. Interest depends on how much someone values creative presentation over modern features.

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