Shiver RPG Review – The 2021 Horror Sandbox Game

A Gateway to Your Favorite Horror Movies Awaits You in this Shiver RPG Review

Horror as a genre in the tabletop role-playing community has always been very decisive. To some groups, it is like candy, and they just can’t get enough of it. For others, it is anathema to them, and the notion of horror RPGs fills them with dread. I myself see horror RPGs as a big bar of chocolate; they certainly are delicious and pleasing to the eye. But if you eat too much, they are quick to leave a poor taste in your mouth and leave you feeling horrible.

This brings us to the 2021 horror sandbox RPG Shiver, by Parable Games. The game sets itself the ambitious target of allowing players to recreate their favorite horror movie tropes, all in one convenient book. This Shiver RPG review will let you know whether it is the scary Halloween game for you.

Shiver RPG Review

Straight out of the gate I want to be honest about my feelings towards Shiver. I do not like this game; from the moment I started reading the book, I knew it wasn’t for me. That said, I do recommend this game, which doesn’t make a lot of sense, but hear me out, please.

While most horror RPG games, supplements, and expansions tend to focus on one specific niche, Shiver is far more ambitious than that and provides genre-breaking resources for both players and game masters (called directors in this game) to create any kind of horror movie experience they would like. Want to recreate your favorite 80s slasher flick? Or a Lovecraft mythos investigation?

If you can dream up the trope, chances are the rule book has the assets and rules for you to make it. A large portion of the rule book is instructions for the director as well. It contains helpful advice on how to create a horror story, managing the sensitive nature of horror, and some general sound game master advice.

All the content comes in a well-designed and very stylized 224-page rule book. While reading the Shiver RPG, I decided I want to give a special shoutout to the illustrator, Ben Alexander. The style of art in this book has done something quite incredible; somehow it manages to work in whatever horror setting the art is trying to convey. One page may feature a futuristic sci-fi scene, and then the very next page may have a creepy body horror segment. While the artwork itself will never win awards, it does a fantastic job of representing the scope of opportunities this game offers to players.

Image of rule book for the shiver RPG review

Shiver RPG Rules Overview

My biggest pet peeve in modern role-playing games, you ask? Two words: custom dice. The Shiver RPG uses custom d6s and d8s for dice rolls; while there is a conversion chart in the book and an online dice roller, I will die on my hill that custom dice are nothing but a pain and a barrier to entry for any RPG. I don’t want players sitting and fiddling with their phones to load a die roller mid-game either.

With that gripe out of the way, the gameplay rules for Shiver are concise. The rules themselves span about 25 pages and teach you everything you need to know. The game has six core stats, each represented by a face on the custom dice. There is grit, wit, smarts, heart, luck, and strange.  The more points you have in a certain skill, the more dice you get to roll when testing that skill, and of course, rolling the stat skill picture on the dice counts as a success.

Fans of other dice pool systems like Forged in the Dark or Cortex will feel right at home here. If you plan to be a player in Shiver, I have just taught you everything you need to know to start playing. Sit with your director and follow the create a character section, and you’re good to go. If you are a director, you have a lot more work to do friend. I won’t get into too much detail on particular rules, but know that all your usual RPG goodies are here: advantage, turn-based combat, level-up systems, feats, and much more.

Image of rule book for the shiver RPG review

Why I Won’t and Why You Should Play Shiver

What most stood out to me as I was researching for this Shiver RPG review is that it feels like the game wants you to recreate your favorite movies with this game. As someone who doesn’t enjoy the horror movie scene, I am not the target audience for this product, and that’s okay; there are loads of other games out there for me. If you love the horror genre, I recommend you and your group check out Shiver. I know I have been to my horror-loving friends, because what we have here is a well-crafted toolbox that allows people to add their own personal twist to a subject they already love.

Apart from the theme of the game not being for me, there is one other thing that you should consider if you plan to run this game. Shiver is a lot of work for the director. Designing and running a session is a painstaking task that an inexperienced or unmotivated GM will struggle with. You have to know all the rules, find specific gear, find the right monsters, and also try to make the game scary.

This is tough due to the confrontation-focused rules in the game. I find confrontation distracts from the horror; compare the first two Alien films if you don’t believe me. How difficult the game is to run feels so weird because learning the game as a player is the exact opposite of that. If you are a horror junkie who loves RPGs, I can’t recommend this game enough. If you prefer more focused, mysterious, and tighter rules, I think you should try out 10 Candles instead. You can buy the Shiver RPG on the Parable website here.

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Avatar of Redturtle
Redturtle

New Member

44 messages 0 likes

Aside from custom dice, the ability to recreate any scary movie experience sounds exciting! Shiver RPG's emphasis on player innovation and genre-breaking resources is certainly appealing. I may have to disregard the dice dilemma and give this game a try.

I agree with your argument on the burden for directors in Shiver RPG; it's critical to consider the effort required to make the game truly immersive and scary. While it may be daunting for some, others who enjoy horror and role-playing games may find it to be a gratifying task.

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Avatar of ReginaKetchum
ReginaKetchum

Larping is a contact sports!

80 messages 3 likes

The artwork in the rule book sounds impressive! It's fascinating how it captures the essence of different horror settings. Even though horror isn't my go-to genre, I can appreciate the dedication to detail in creating a visually immersive experience for players.

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Avatar of KlingonWarrior87
KlingonWarrior87

Captain of the IKV Grilka's Revenge

288 messages 0 likes

I agree that ordering custom dice is inconvenient. However, the simplicity of Shiver RPG's gaming mechanics and the familiar dice pool system make it appear approachable, even to newbies. It's good to know that learning to play as a player is simple. Your evaluation offers a balanced assessment of Shiver RPG's strengths and limitations. While it may not be the best fit for everyone, it appears to be a promising option for horror fans looking for a bespoke gaming experience. I'll absolutely consider trying it with my horror-loving buddies.

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Avatar of DreadnokOutlaw77
DreadnokOutlaw77

Member

737 messages 28 likes

The comparison to 10 Candles offers helpful insight into alternative options for players seeking a different gaming experience. It's great to have recommendations tailored to different preferences within the horror RPG genre. Thanks for the thorough review!

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Avatar of Terrance46
Terrance46

Member

373 messages 31 likes

It's refreshing to read a review that acknowledges both the strengths and weaknesses of a game like Shiver RPG. While it may not be everyone's cup of tea, it's evident that the developers put a lot of thought and effort into providing a comprehensive toolkit for horror enthusiasts. As someone who enjoys delving into different genres, I'm intrigued by the potential for storytelling and creativity that this game offers.

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Avatar of Tiggy
Tiggy

New Member

22 messages 22 likes

I can appreciate the appeal of a game that allows players to channel their favorite cinematic experiences into tabletop adventures. The level of detail and versatility described in your review makes me curious to explore the game further and see how it could be adapted to different storytelling styles.

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Avatar of ROBOTMAN
ROBOTMAN

New Member

37 messages 3 likes

The game is playable; I've previously played it. It's fun for me. I perform it unadulterated. I don't use it for scary games. Despite the game's advice against it, you can play Super-RAW games for numerous sessions if you're into them. It is doable, but you will need to have a deep understanding of the clock and the ability to reset rules.

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