First there were controllers that rumbled and buzzed in with video game action. Then there were sensors that scanned your body and let you interact with the game by moving. Now someone out there has proposed the next level of gaming interactivity: actually losing blood when you’re hit. A Kickstarter went up, but was then quickly taken down, for a proposed video game peripheral called “Blood Sport.”
You know how sometimes you see an actor in a commercial enjoying a product, only you can tell he’s not really enjoying it that much? The video released for Blood Sport has to be the best example I’ve ever seen. The poor guy winces in pain, then smiles at the camera as best he can: “UMF…..BOY, FUN!”
Another flaw with Blood Sport is that when you’re finished playing your game, you now have this big bag of blood lying around. What can you do with it?…..oh, right, some people need it. Its inventors considered it a charitable invention that had the potential to increase the number of blood donations in the US. If the player is good at the game, that might not amount to much blood. On the other extreme, something like Dark Souls II could now literally kill people.
For obvious reasons, the Kickstarter was removed and this invention will probably never see mass production. But just when you thought civilization was saved, other bad ideas began to pop up in its place. Someone on Indiegogo is now proposing a game where you control real humans, in real life.
Omnipresenz would be a PC title that would involve people walking around with cameras attached to their heads, while remotely, other people would tell them what to do for money. The potential for abuse here is obvious. No one would pay to have actions done they couldn’t just do themselves — that would make for a boring game. They would more likely pay for having actions done they would never dare to do. Though it promises to be heavily regulated, I don’t see how any rules would be enforced.
Oh wait, they would be enforced by the cops. THAT’S how it works….