Impeller Studios announced today the multiplayer debut of Starfighter Inc., a hardcore space combat simulator set in the solar system 200 years in the future, at PAX East 2017. Lead Designer David Wessman spoke about the game, and it’s upcoming Kickstarter campaign, saying:
“We’ve shown that we know how to create an intense and immersive combat experience. But we’re also passionate fans of the genre. We wanted to do something different with Starfighter Inc that makes it even more compelling. We want it to feel like the real deal – to make realistic space combat fun and believable. A cockpit sim utilizing both VR and PC is the perfect fit for our vision. With the incredible experience and talent of our team, we are thrilled to offer what we believe is the most exciting space combat game on the market to date.”
Although this is Impeller Studios’ first project, the international team of designers, artists, programmers, writers, sound engineers, and scientists is led by very well-known industry veterans whose reputations were built with combat action games. The team is lead by Director Jack Mamais, best known for his work on such illustrious titles as the MechWarrior 2 franchise, Heavy Gear 2, Far Cry and Crysis, and David Wessman, whose titles include Blood Wake, The Chronicles of Riddick: Escape from Butcher Bay, Saints Row, and of course, the standout space combat franchise: the X-Wing series of Star Wars Space Combat Simulators.
Senior Art Director Tim Hoffman spoke about Starfighter Inc., saying:
“Our greatest challenge was to keep everything as realistic as possible. We have done enormous research on everything to do with a realistic portrayal of space, and using the Unreal 4 engine we have been able to realize truly stunning game visuals. I’m quite delighted with the results.”
Starfighter Inc. will be featured in Kickstarter Games Castle at PAX East over the next few days and should launch on Kickstarter in the very near future.