Video games are meant to be fantastic and beyond the scope of reality in many ways. However, that doesn’t mean that the teams that makes these games don’t know the limits of what to put in them. Take for example, Overwatch. The MOBA shooter has a vast roster of characters that definitely defy reality, but apparently, they’ve cut out characters that breaks that reality a little too much. Director for the game Jeff Kaplan talked with Gamespot and revealed one Hero that just couldn’t be put in:
“We had done a lot of concepting […] There was this one hero that was a huge internal debate on the team because we just loved it so much but it didn’t make it. It was this jetpack and it had this cat that laid in it, like a cat does.
“Then every once in a while it would paw at the controls. It was a cat in a jetpack. That was one of those moments that helped define Overwatch. We just went, ‘Yeah that’s probably too far.’ But yes. We had a cat hero.”
This is very interesting, and it shows just how seriously Blizzard takes Overwatch. Which is why Kaplan hopes that character development and inclusions won’t be rushed.
“So, I would like to see hero development not go any faster than it currently is and maybe over time even slow down somewhat. I want each hero to feel like a really special event where you’re just so excited, they fit in, and once they’re added, it feels like they were always meant to be there.”