Master Mario 64 hacker Kaze Emanuar has brought us a lot of craziness over the last few months. He’s given Mario the Odyssey ability to control enemies with his hat, introduced a Mario 64 Maker program, hacked in an online mode to the game, thrown in working Portal guns, and even created an entire sequel to Mario 64 with entirely new environments and enemies (that last one wore Nintendo’s patience enough to send him a C&D).
If you’ve been following his YouTube channel over the last few months, you’ve seen a series of videos importing Ocarina of Time models and environments into Mario 64. Now he’s managed to fit the entire world of Hyrule in there, and he’s officially announced Super Zelda 64.
Super Zelda 64 uses the same engine as Super Mario 64, and most of the same enemies…only now they’re placed throughout Hyrule. It’s pretty surreal watching the below video and seeing familiar locations rendered a completely different way (Mario 64 has a smoother frame rate).
Kaze had to invent some new mechanics to replace the ones from Ocarina of Time. The Ocarina itself isn’t accessible, meaning there are no song warps. As a solution, Kaze rigged every fairy fountain into a warp zone that takes Mario to any one of 16 pre-determined locations. The dungeons will also feature alternate ways to solve them.
Super Zelda 64 still needs work and has no release date as of yet. Keep up with Kaze on YouTube for further updates….