You should definitely check out "The Legend of Heroes: Trails of Cold Steel" series if you haven't already. The combat system has this cool blend of turn-based strategy with a tactical twist thanks to the use of zones and characters' unique abilities. It really makes you think about positioning and timing during battles. Another underrated gem is "UnderTale," where the combat is more about dodge mechanics and interacting with enemies than just straight-up attacking. Plus, the story and characters are just top-tier. What kind of combat systems do you usually prefer? Turn-based, real-time, or something else entirely?