In case you missed our review of Orebody Inc’s upcoming 8-bit game Mega Kaiju Boom Ball, we think it’s really great — and that you won’t want to miss the Kickstarter campaign for the game, which is wrapping up tomorrow. The classic setup where you ricochet a ball against walls and break bricks is one of the oldest video game conventions there is — it might actually predate video games if we take pinball into account. Mega Kaiju Boom Ball evolves the genre past Breakout and Arkanoid by adding a new element: monsters. You goal is no longer just to bust everything on the screen, but the rampaging kaiju at the center of it. The kaiju will try attack your paddle with projectiles, leaving one more thing to keep track of in addition to the ball — but there are power-ups to help you achieve your goal. They came out of nowhere to rampage across our cities, oceans, and homes. The kaiju: giant monsters from beyond our world. In response, B.O.O.M (Ballistic Operations and Occupation Military) has deployed its prototype Bumper and Ball weapon, an experimental system that promises to end the kaiju threat. In this war, there are no […]
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In case you missed our review of Orebody Inc's upcoming 8-bit game Mega Kaiju Boom Ball, we think it's really great -- and that you won't want to miss the
Wow, I enjoy it when developers combine contemporary concepts with vintage design. Up until now, I was unaware that I wanted to include enormous monsters in a brick-breaker game. It makes me think of vintage arcade games where you had to switch between attacking and dodging. I believe that most players can use the digital version, but collectors might find the NES cartridge version cool.
This actually sounds really fun. I grew up playing Arkanoid and Breakout, so hearing that someone is mixing that classic gameplay with kaiju battles makes me smile. I like that they’re not just copying nostalgia but building on it with a creative twist. The idea of defending your paddle from monster attacks sounds like it could make the game more exciting and stressful in a good way. I might grab the digital tier since ten dollars is a fair price, and I don’t really collect cartridges anymore.
The pixel art looks great, and the music they previewed gives me strong 80s arcade vibes. Orebody Inc clearly respects the old-school feeling but wants to give it more depth. I think the kaiju theme fits perfectly because it turns a simple mechanic into an actual battle.
I am surprised how creative indie developers are getting lately. Turning a simple brick-breaker into a kaiju war is genius. I hope the difficulty is balanced because games like this can get frustrating if the ball speed becomes too random. Still, for $10, it sounds worth trying.
I miss the strange, small-scale inventiveness that comes from larger studios. Independent developers can take those chances, but large corporations would never approve a game like Mega Kaiju Boom Ball. I hope it succeeds so that more traditional concepts can be reimagined in this way.