Owlbear
Membery
As tabletop RPGs continue to evolve, I've noticed a surge in system agnostic games popping up, titles that allow players and GMs to build their own rules or apply them to various settings. I'm curious about everyone's thoughts on this trend!
Do you think system agnostic games can truly rival traditional systems like D&D or Pathfinder, especially when it comes to depth and mechanics? For instance, have you tried something like Powered by the Apocalypse or Fate, and how did you find the experience compared to a more traditional system?
On the flip side, some people feel that with greater flexibility comes a lack of structure that can hinder storytelling. As someone who loves world-building and character depth, I find myself torn.
Let's hash it out! What are your preferences: do you lean towards the classic systems that offer defined mechanics, or do you love the freedom of creating your own rules? Share your thoughts and experiences!
Do you think system agnostic games can truly rival traditional systems like D&D or Pathfinder, especially when it comes to depth and mechanics? For instance, have you tried something like Powered by the Apocalypse or Fate, and how did you find the experience compared to a more traditional system?
On the flip side, some people feel that with greater flexibility comes a lack of structure that can hinder storytelling. As someone who loves world-building and character depth, I find myself torn.
Let's hash it out! What are your preferences: do you lean towards the classic systems that offer defined mechanics, or do you love the freedom of creating your own rules? Share your thoughts and experiences!