[Video Game] Super Climax Heroes (All New Info in First Post)

^Ah,the jump combos.

Yeah,they are not jump cancels by far.Jump cancel combos imply that you cancel moves to jump and then combo effectivelly.The only Eighting games that did that were...just Fate / Unlimited Codes.The game just has jump combos.

Anyway,starlight shower could be a grab as for Accel's A attack,someone said that they should combine it with Electric like it has now and speed it up considerably + leave out Superarmour and make it leave the A trail.As for Jet...it could part of a combo.Accel Trial needs machinegun Slash as his Rider Art and Accel Booster is an easy Red Gauge in the style of Zeronos...which RX's forms need to mimick in gauge style.Accel Booster can easily be put into the speedy two handed blade category of character as opposed to the swag one handed sword category Accel prides himself to be in the show and game.

So far...OOO and W need different combos during their combo changes.OOO is a passing idea,I admit,but like many said,W is in dire need of that,he is really bad as of now.

Joker is like Max said,he is like the show,but an orange gauge Joker is pushing it.I'd rather have a better grey gauge Joker with super hard hitting combos during Rider Boost / Grey Gauge Rush / whatever.

Ryuki needs a facelift as far as his Sword moves go and I'd put Fourze's Cosmic up for a huge change.It's one of the worst movesets there.
 
So far...OOO and W need different combos during their combo changes.OOO is a passing idea,I admit,but like many said,W is in dire need of that,he is really bad as of now.

W can easily do that, they just need to bring back his CHW moves...all of his base forms were awesome in that game
 
^I recently tried the game, and I can say W was pretty neat back then. This combined with BW base form finishers can complete W.
Also would love to see CJX other finishers, from what i can remember, Bicker Finallusion Metal type where W made a dome shield instead of laser beam; and Bicker Charge Break as shown in BW.

@Ultra Rider
Since they add Cyclone but rather leave him as Rider Art only, it makes Joker only pretty much nothing compared to choosing Joker w/Cyclone. So making Cyclone as Joker support (orange gauge) give W one more style to use.

Kinda agree too, Joker need to be buffed a little more since he's one of the famous Riders (correct me if i'm wrong). How about making him a toned down version of Kuuga Ultimate? Hit hard, has unique combos, and brawler type Rider.

Ryuki Riders need to stop the card Special thingy. BanNam should combine all their attacks and make it one, just like Decade combined his melee attacks and AttackRide Slash and Blast in his normal attack combos.
Fourze Cosmic has too simple moveset for a final form upgrade. Though I like Fourze, using Cosmic states had limited me from doing unique combos, unlike his other States. The only good combos Cosmic states have atm are the Switches combos (Elec, Claw, Fire), while Launcher+Freeze didn't function differently than Launcher+Radar

@shaowebb
If that's the jump cancel combo, I've done lots of them (and enjoying it :D) in most of my videos.
 
Well,a combination of Kuuga Ultimate's Machinegun Punch and weird kicks with his current style would be great for Joker.

As for the Ryukis the best thing for them would be a compromise between the current options of having the specials with the Special button and having it being an All Vent Special so that the Ryuki Riders can have all of their respective Vents except for the AdVent[which will keep being Orange Gauge exclusive] and map them respectively.During the time the Vents are activated the guage will obviously be going down.

As foor Cosmic,combinations we saw on the show and the swordpaly Gentaro showed during his battles then filter it with combo finishers of random switches or combinations.Also his O special should be somwthing else than Fire,it's already part of his Rider Art and it's pretty good like that.
 
about Decade, he doesn't need his cards to perform slashes and shots, BUT, the actual Attack Rides supposed to have bigger and better effects, you can see the difference between normal attacks(which also uses the ridebooker) and AR attacks in BW( sword have clones image all over it gaining more reach and range, shot multiply in number greatly and has the ability to rapid fire all over the place)

so yeah, they only need to buff up the effects for in in CH closer to the BW version.

Ryuki characters did have one time when it doesn't use cards to do its attacks, it's CH1/W's Ryuga, it works well since Ryuga himself is known to use unique ways of activating his cards so that it was not obvious when he uses it(dat advent counter in episode final)

but i don't have any problem with how the Ryuki characters play right now, they only need to gave them better movesets, both themselves(add meaningful moves to the weapon vents, and give odin his other sword back) and the advents(add more summon attack variations) and that's all, bring back Ryuki's CH1 moveset , along with the dragranzer attacks for Survive and give the red gauge base form ryuuki his CH1 unblockable, gauge consuming, real time charged final vent kick again(in trade of not being able to summon his advent during base form)

giving them more cards is also good i guess, Tiger can have freeze(unblockable fullscreen freeze that costs 3 rider gauge), Gai with confine(locks enemy rider gauge costing 3 rider gauge), Knight should have all of his missing cards(trick, blast, nasty, etc.) and it'll be even better
 
^The Ryuki Riders weapon system is unique but using them is a risky move in a match (though i don't mind the challenge).

Anyway, all of them did lack the proper special attacks (and air Special) and this make their gameplay seem lacking compared to other Riders.

And agreed with all Ryuki Riders should get ALL their remaining cards.
-Tiger's Freeze Vent can be a Rider Art, or an attack like OOO Lion head light attack but instead of dazzling light, Tiger use blizzard which cause the opponent to get frozen and decrease its rider gauge by a certain amount if the attack is connected.

-Gai's Confine Vent can work just like Drake's Ultimate Make-up, since both attacks make the opponent shocked (The former since opponent is losing their weapon/attacks while the latter because they got make-up by enemy...xD). Though your idea of Freeze Vent and Confine Vent is neat too.

-for Knight, his normal attacks should be fixed too, it seems very lacking to me. Even Femme got a better moveset :3 . Nasty Vent and Blast Vent can be Rider Arts for base and Survive form respectively while Trick Vent become a Special attack for both base and Survive form, making it a grab move like New Den-O Special or one time attack like Wizard grey gauge Copy+Slash Strikes.

BTW, since Gaim consist of 5 Riders in the start of the season, we may not see any addition of the Movie Riders yet (Caucasus, Kabuki, Glaive, etc...) but I would love it if they complete the TV series Rider 1st. They should include Another Agito, Alternative/Zero, Dark Kiva, Abyss, Beast, Mage, and White Wizard 1st. Adding with the 5 Gaim Riders, we got 12 new characters already! (hopefully :D)
 
The remaining cards idea is pretty cool the way it's executed.The trick Vent could be like the SF Alpha 3 V-Combo.

As for Gaim Riders...I doubt we would get all 5.We will get Gaim and his forms and Baron since they seem to be the two most important of the bunch.+ we get a late start for Gaim,so we get more fixes of existing characters and new Showas first. :D

As for Femme,she is fine using the non-gimped version of Knight's mixed moveset,she didn't have that much to do in the movie,compared to knight who needs a bit more balanced moveset.Thank god it was nerfed from the nightmare moveset that was OOO[and by that I mean it was more OP that anything in the game],but it was nerfed a bit too much.
 
OOO was OP before? Or do you talk about Knight?
Femme is also one of the better Ryuki Riders with good moveset, homing Advent attacks, and the addition of air combo (other Riders that are good IMO would be Odin, Ryuga, and Tiger)
Anyway, if we did not get all 5 Gaim Riders, at least Gaim, Baron and Ryugen or Zangetsu might be included.

edit: about Fourze Cosmic Rider Art. Since all three attacks (Rocket, Launcher+Freeze, Fire) already in his special attacks, why don't BanNam give it Cosmic Rider Kick (the one used against Sagittarius Nova) as Rider Art? Or Down+Special since that button is still empty (Could work like Meteor Storm's shaft flip+ Meteor Strike, instead use the Barizun Sword)
 
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did Knight had really strong moveset back then? I had played CHOOO (My 1st CH game) but didn't really remember much about Knight.

edit: saw one video in YT. From just one combo strings I can tell Knight base form was pretty neat back then :3
while in SCH, Knight's default normal and Forward+normal has the same attack combos lol, and nothing useful from his other normal combos....Yeah, he's pretty much being nerfed very hard >.<
 
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