yes, i prefer hard then easy. i like when we fight eternal last mission. the ex mission we get until now only has 1 star. i want it goes up to 3 or 4. it kinda boring...
actually we have 30 sp figure
list sp figure we have now_
-w heat/metal
-w luna/trigger
-gatakiri
-flame style 2
-flame style 3 shooting
-water style 2
-dragon flame style 2
-dragon hurricane style 2
-agito+gill
-ryuki suvive+knight suvive
-blade+garren
-todoroki+zanki
-punchhopper+kickhopper
-climax+new den-o
-decade final+diend
-cyclone+joker
-skull+w
well, the new mission that you gave us has 2 star,at least the vs kickhopper one IIRC, but of course i didnt feel any spike in difficulty
and wow, the rest of the SP figures are...quite un-impressive, and i don't see kuuga dragon and pegasus there...
http://www.sendspace.com/file/q9dnwe
New version of guide. I again tested Black's Kingstone Flash and it lacks any sort of armor. I noted that it has armor in PSP version, also noted that Blast from the Past gives invulnerability frames.
More importantly, I added more characters to tier list. I tested Joker and he really seems like a joke, but maybe they tried to go for "underdog" type of character, that should face the impossible odds with "rider" punches & kicks only.
Which were the characters with superarmor on normals, only Kuuga Titan, Den-O Ax and OOO Sagohzo, or someone else too?
okay, i went out all the way and actually re-tried it on PSP and wii now and in training mode to boot, it doesnt have a full body armor, and i don't know what amount of hits it could take, all i know is if the attack is a mid-low attacks, it won't make BLACK flinch during that kind of attack, you can't actually test this with the normal training options(because neutral weak and strong attacks are always a high hit), i had to set it to CPU and spammed the kingstone flash and used characters who has mixups in their strings (Scissors, Joker), you probably better off using 2P (but i haven't set my 2P config, so yeah)
it was not this complicated if CHF IIRC
well, ichigo just have punches and kicks (okay, chops too), Joker's problem is he had a very impractical moveset, both normal and special(who would ever fall for those super slow triple spin kicks?), plus a very low stats to boot(low damage, low defense), he's the new scissors in the game, at least scissor's attacks are exceptionally fast and some have excellent range too
the only thing Joker had going for him is his good looks and popularity, which makes him still playable from time to time again, unlike scissors
about armors, here's my lengthy snip about armors, based on very extensive testing in CHF, probably more than half of it are useless in SCH though
[HIDE]the super armor is still there, but its more limited, back then you will have 1 hit super armor for any kind of actions, and special attacks added one more extra armor
in CHF they are downgraded, but still there
-normal armor: won't be flinched by light attacks, but other kinds will flinch it
-super armor: most attack will not flinch it
-1 hit means it will expire after you get hit once, you can reset it but going neutral and then starts doing the same action again, i.e as shadowmoon you can walk, take 1 hit, quickly do a punch, take 1 hit, stand still and quickly shift to walk+punch again, you can basically make it active as if it were permanent, sagohzo had more options since he still have the armor while standing still, so its easier to "recharge" the armor as him
-kuuga titan, den O axe, roborider and shadow moon gains 1hit normal armor during movement(those badass style walk), and during the first attack (select few only for roborider), and 1 hit super armor during special attacks for titan and axe(titan can still trade hits with his stab since this is fast enough, that the enemy will not get a second hit in but so does the faster ultimate kuuga with his superarmor punches and kicks, poor den O axe had little use for his special's armor frames)
the only thing they totally lost is armor frames while standing still
-OOO sagohzo still has all of the armor frames from CHOOO(including standing still), but some of the frames are downgraded to normal armor(so several strong attacks can flinch him, most special attacks gains 1 hit super armor, while his gori bagoon/rocket punch retains the permanent super armor for the whole duration of the attack, no amount of hits will cancel out his attack at this point[/HIDE]
Roborider have armor in two of his normals in CHF, which is the walking shots(backwards and forwards), note that as i explained above, since CHF armors are spliced into more categories than CHOOO, some could only take light/weak hits and will have no effect on strong attack strings or specials, so try to use light attacks too to see which move/rider has a "normal" armor, and which ones has "super armor"
oh, and you got a typo on the biorider tier, he doesn't have a counter kick
and dark kabuto's combination rider kick resets enemy position when used during clock up, great if you don't want them to fly away mid-combo.