[Video Game] Super Climax Heroes (All New Info in First Post)

here...

Agito Kiva Fourze W Blade Ryuki
(The Bee Kageyama Ver. VS Kick Hopper)

thanks! nice find, where did you find it?

It's a bug. I had this sometimes in CH Fourze. Enemy's intro replaces actual narration.

so its been there since CHF, well i never experienced it there though, but its good to know that i wasn't daydreaming or anything

One fun thing I found, when Decade used Kamen Ride: Faiz and use the Rider Art, instead of doing Faiz flipping his right arm after Crimson Smash, he do the Decade hand one :D

they tried to make Decade more in-character and just not the same guy with a different belt/sword/whatever, starting with his kamen ride battle stance so the other details that follow suit are also nice...

I wish this game had a dedicated defense-button that isn't "away from opponent" because I find that to be highly confusing.

its not that confusing in the previous game but it is now, i find myself using the rider break 99% of the time now as opposed to normal block+guard cancel in CHF and its prequels as means of defense
 
I noticed that when knocked down or ground bounced, there are drawbacks if you simply get up, but not when you roll get up (roll get up is invincible, and when it ends you control character right away, can block etc). Its ridiculous because not only its a time waster in clock up, it also means enemy can safely get out of any type of ground bounce combo. Even more, when you do enhanced version of Amazon's Dai Setsudan, enemy can just roll after 1st hit, always evading 2nd 3rd and 4th hits of move, and even kicking your ass before you finish cause he recovers earlier than you do.

Are there no drawbacks to roll get up at all in this game?

EDIT: Kamen Riders in Soul Calibur 5 remind me of SIC figures in style, since there details are often emphazised more and they look darker.

EDIT 2: New version of a guide
http://www.sendspace.com/file/cp7ybg
Noted some things like DiEnd's special move projectile negating opponent's projectiles, and that Rider Break destroys your own red health. Also unlisted enhanced combo for Ibuki. Also I included my thoughts on tier list, although so far I only added 18 or so chars to it
 
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in krsch there was 28 sp figure and right now i have 13 sp figure. so remain are 15 figure. so that mean WE HAVE 15 PASSWORD LEFT TO GET ANOTHER "15 MISSION". wow that was alot...
 
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I noticed that when knocked down or ground bounced, there are drawbacks if you simply get up, but not when you roll get up (roll get up is invincible, and when it ends you control character right away, can block etc).

Are there no drawbacks to roll get up at all in this game?

EDIT: Kamen Riders in Soul Calibur 5 remind me of SIC figures in style, since there details are often emphazised more and they look darker.

well, they do add a lot more collapse to the most of the rider's moveset, that can't be negated, a counterbalance perhaps

how in the world do they made those helmets? i didn't recall SCV actually had parts like those...but only kuga and joker seems to be almost identical to the actual riders, the others had some obvious weird looking armors plastered on them

also, if people wanted to make it, the PC version of SF X Tekken also has (a somewhat better choice even) shot to be the next gen CH, you can basically create skins/models from zilch if you have the modding skills, too bad no one made a KR one yet, they at least had more moveset variety for KRs AND does not look out of lace, since most of them are barehanded(X could be rolento, Vega could be Tatoba, Bison could be Eternal/Odin/ etc.)

about the guide:

-i just realized Kiva arrow only does 1 shot now and is very weak, this has been going since when? i rarely use the green gauge post CHOOO since you can't branch combo with it anymore and thus i lack knowledge of how the FFR works nowadays

-the showa "blast" seems to give you several frames of invulnerability just like transformation does, i found this in the BLACK vs Joker match that i mentioned before, i blasted when joker almost hit me with a sweep and when the scene is over he already prepared to punch me instead, so the sweep does not hit, and i was able to interrup his punch with my own attack afterwards

-have you re-tested the kingstone flash? i did and posted the results a few pages back and it has an armor frame

in krsch there was 28 sp figure and right now i have 13 sp figure. so remain are 15 figure. so that mean WE HAVE 15 PASSWORD LEFT TO GET ANOTHER "15 MISSION". wow that was alot...

only 26? well that's a bummer, it figures someone would eventually hack and see how many SP figures there are and thus how many missions are left, but 26 is too small IMO, there's so many possible figures left if that was the case IIRC...

that aside, nice find.
 
only 26? well that's a bummer, it figures someone would eventually hack and see how many SP figures there are and thus how many missions are left, but 26 is too small IMO, there's so many possible figures left if that was the case IIRC...

not 26 but 28. yeah it truth that was too little. i mean that was alot time to find that password i dont think we can get it in time. i was lazy too to find it and type the password. why they make too much password and not make a lot ingame mission. i think any fighting game dont have too much password.
the extra mission are too easy. beat with weak and strong attack without special the enemy dead. so a little password was enough i think.


here other pass release...

Wizard Decade Fourze Agito Ryuki Blade (Den-o VS Nega Den-o)
 
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not 26 but 28. yeah it truth that was too little. i mean that was alot time to find that password i dont think we can get it in time. i was lazy too to find it and type the password. why they make too much password and not make a lot ingame mission. i think any fighting game dont have too much password.
the extra mission are too easy. beat with weak and strong attack without special the enemy dead. so a little password was enough i think.


here other pass release...

Wizard Decade Fourze Agito Ryuki Blade (Den-o VS Nega Den-o)

yeah, sorry, my mistake, and i gree, they should've added more mission varieties from the get go, we don't even have a showa rider "story" mission aside from BLACK

and yes, the max difficulty missions are very scarce, if they wanted to give password missions, at least make them challenging, what's the whole point of the upgrade thing if we don't get more maximum difficulty missions?

and thanks again for sharing the password:castlerock:
 
the max difficulty missions are very scarce, if they wanted to give password missions, at least make them challenging, what's the whole point of the upgrade thing if we don't get more maximum difficulty missions?

and thanks again for sharing the password:castlerock:

yes, i prefer hard then easy. i like when we fight eternal last mission. the ex mission we get until now only has 1 star. i want it goes up to 3 or 4. it kinda boring...

actually we have 30 sp figure
list sp figure we have now_

-kuuga titan
-gun form
-vega form
-latoratah
-sagohzo
-shauta
-shocker goon
-hurricane style 2
-land style 2
-magnet states+dizer
-faiz+kaixa
-kiva+saga
-double birth

remain are this...

-w heat/metal
-w luna/trigger
-gatakiri
-flame style 2
-flame style 3 shooting
-water style 2
-dragon flame style 2
-dragon hurricane style 2
-agito+gill
-ryuki suvive+knight suvive
-blade+garren
-todoroki+zanki
-punchhopper+kickhopper
-climax+new den-o
-decade final+diend
-cyclone+joker
-skull+w
 
http://www.sendspace.com/file/q9dnwe
New version of guide. I again tested Black's Kingstone Flash and it lacks any sort of armor. I noted that it has armor in PSP version, also noted that Blast from the Past gives invulnerability frames.

More importantly, I added more characters to tier list. I tested Joker and he really seems like a joke, but maybe they tried to go for "underdog" type of character, that should face the impossible odds with "rider" punches & kicks only. On other hand Burakawani is like wow, 1 simple combo at beginning of round and hello Climax Time. The difference in characters' defence is really small this time too, said combo took like 63% of Den-O Ax's life and 66% of Accel Trial's life.

Which were the characters with superarmor on normals, only Kuuga Titan, Den-O Ax and OOO Sagohzo, or someone else too?
 
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yes, i prefer hard then easy. i like when we fight eternal last mission. the ex mission we get until now only has 1 star. i want it goes up to 3 or 4. it kinda boring...

actually we have 30 sp figure
list sp figure we have now_

-w heat/metal
-w luna/trigger
-gatakiri
-flame style 2
-flame style 3 shooting
-water style 2
-dragon flame style 2
-dragon hurricane style 2
-agito+gill
-ryuki suvive+knight suvive
-blade+garren
-todoroki+zanki
-punchhopper+kickhopper
-climax+new den-o
-decade final+diend
-cyclone+joker
-skull+w

well, the new mission that you gave us has 2 star,at least the vs kickhopper one IIRC, but of course i didnt feel any spike in difficulty

and wow, the rest of the SP figures are...quite un-impressive, and i don't see kuuga dragon and pegasus there...

http://www.sendspace.com/file/q9dnwe
New version of guide. I again tested Black's Kingstone Flash and it lacks any sort of armor. I noted that it has armor in PSP version, also noted that Blast from the Past gives invulnerability frames.

More importantly, I added more characters to tier list. I tested Joker and he really seems like a joke, but maybe they tried to go for "underdog" type of character, that should face the impossible odds with "rider" punches & kicks only.

Which were the characters with superarmor on normals, only Kuuga Titan, Den-O Ax and OOO Sagohzo, or someone else too?

okay, i went out all the way and actually re-tried it on PSP and wii now and in training mode to boot, it doesnt have a full body armor, and i don't know what amount of hits it could take, all i know is if the attack is a mid-low attacks, it won't make BLACK flinch during that kind of attack, you can't actually test this with the normal training options(because neutral weak and strong attacks are always a high hit), i had to set it to CPU and spammed the kingstone flash and used characters who has mixups in their strings (Scissors, Joker), you probably better off using 2P (but i haven't set my 2P config, so yeah)

it was not this complicated if CHF IIRC

well, ichigo just have punches and kicks (okay, chops too), Joker's problem is he had a very impractical moveset, both normal and special(who would ever fall for those super slow triple spin kicks?), plus a very low stats to boot(low damage, low defense), he's the new scissors in the game, at least scissor's attacks are exceptionally fast and some have excellent range too

the only thing Joker had going for him is his good looks and popularity, which makes him still playable from time to time again, unlike scissors

about armors, here's my lengthy snip about armors, based on very extensive testing in CHF, probably more than half of it are useless in SCH though

[HIDE]the super armor is still there, but its more limited, back then you will have 1 hit super armor for any kind of actions, and special attacks added one more extra armor

in CHF they are downgraded, but still there

-normal armor: won't be flinched by light attacks, but other kinds will flinch it

-super armor: most attack will not flinch it

-1 hit means it will expire after you get hit once, you can reset it but going neutral and then starts doing the same action again, i.e as shadowmoon you can walk, take 1 hit, quickly do a punch, take 1 hit, stand still and quickly shift to walk+punch again, you can basically make it active as if it were permanent, sagohzo had more options since he still have the armor while standing still, so its easier to "recharge" the armor as him

-kuuga titan, den O axe, roborider and shadow moon gains 1hit normal armor during movement(those badass style walk), and during the first attack (select few only for roborider), and 1 hit super armor during special attacks for titan and axe(titan can still trade hits with his stab since this is fast enough, that the enemy will not get a second hit in but so does the faster ultimate kuuga with his superarmor punches and kicks, poor den O axe had little use for his special's armor frames)

the only thing they totally lost is armor frames while standing still

-OOO sagohzo still has all of the armor frames from CHOOO(including standing still), but some of the frames are downgraded to normal armor(so several strong attacks can flinch him, most special attacks gains 1 hit super armor, while his gori bagoon/rocket punch retains the permanent super armor for the whole duration of the attack, no amount of hits will cancel out his attack at this point[/HIDE]

Roborider have armor in two of his normals in CHF, which is the walking shots(backwards and forwards), note that as i explained above, since CHF armors are spliced into more categories than CHOOO, some could only take light/weak hits and will have no effect on strong attack strings or specials, so try to use light attacks too to see which move/rider has a "normal" armor, and which ones has "super armor"

oh, and you got a typo on the biorider tier, he doesn't have a counter kick

and dark kabuto's combination rider kick resets enemy position when used during clock up, great if you don't want them to fly away mid-combo.
 
Joker has a reset along with a Rider Art almost as good as Skull's. He is nowhere near Scissors tier.(yes, he's in his own tier now)
 
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