[Video Game] Super Climax Heroes (All New Info in First Post)

New version of guide
http://www.sendspace.com/file/t7j75v
I added special move decriptions for Kuuga, Agito, G3-X and Gills, and also stuff draewon noted. Yes, Meteor's Rider Art is unblockable

EDIT: Are there youtube links for ingame music (default themes for stages & characters) ?

EDIT 2: And who do you think is most Rider Gauge- reliant character in game currently?

In your guide, the Elephant Undead is category 11 instead of Jack. Plus his sideways special should be just Smog Squid, no Poison involved, even though it does involved draining health, the card does not show Poison being used.
 
EDIT: Are there youtube links for ingame music (default themes for stages & characters) ?

EDIT 2: And who do you think is most Rider Gauge- reliant character in game currently?

i'm searching for some those too, especially the two musics from KRDK(mission mode final stage for CHF(KRDK ending credits BGM) and arcade mode final stage from CHF and SCH(one of mirror world BGM in KRDK)

currently the most rider gauge reliant character are...Joker? because without rider cancel or the cyclone art or finisher spam, he can't do much to hurt most of the SCH rosters since his normals are below average in damage

the others would be the most of the Ryuuki guys, since all of their specials consumes gauge and the only way to gain gauge fast is charging, which is very uncomfortable in PSP(in dolphin it doesn't matter as much)

the superspeed guys doesn't actually need clock up much anymore, sometimes it's much more effective to use the gauge for RC-ing or rider arts when you want to deal damage fast to the enemy, especially if you used my kind of game setting(both sides set to "weak" in damage to prolong the battles)

a quick note:

-sometimes(not always) after you do a string, Zanki will reel down in pain, i was not checking his rider/guard gauge or life bar though, so i don't know whether this has special properties like Decade's taunt, it can be skipped anytime by moving around
 
How to use Meteor fusion states

Hold Start while choosing Meteor as Fourze's tag teammate. If done correctly you wont get window showing Meteor Storm form

the only thing is that you have to first unlock it by beating a mission in Super Heroes Mode

on a side note, it's interesting how Double's form change style is essentially designed to have you switching forms often since each form has very few combos
 
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So, guys, I just found out that using "Climax 4" or "Climax 8" (at least that's what the filenames say) from the Ryuki: Episode Final soundtrack is pretty much guaranteed to make any Ryuki vs. Ryuga fight exactly 142.2 times more awesome.
 
So, guys, I just found out that using "Climax 4" or "Climax 8" (at least that's what the filenames say) from the Ryuki: Episode Final soundtrack is pretty much guaranteed to make any Ryuki vs. Ryuga fight exactly 142.2 times more awesome.

You mean this?
[ame="http://www.youtube.com/watch?v=9mka07HFcE8"]Kanzaki Shiro - YouTube[/ame]

Right I'm playing Wii on Dolphin, does anyone know the filename for the soundtrack in the church stage (not climax time, just normal), so that I can stick this awesome organ soundtrack using wiiscrubber.
 
That's actually why I don't like using Double much, well at least the green gauge.

i had fun with it in CHW, not so much after the massive nerf beatdown all of the forms got ever since CHOOO, luna trigger doesnt even have a timed input for its shots anymore, heat metal's special had been changed into a one of the most boring attacks in the game,

and luna trigger trades the cool and practical backstep+eletro whip into the less useful but more eye candy metal illusion(why can't we have both? one before maximum drive and one after, like Heat Trigger's special), oh and the luna metal normals are also severly dumbed down in range.

another funny thing about W is CJX lacks the bicker charge break...
 
i had fun with it in CHW, not so much after the massive nerf beatdown all of the forms got ever since CHOOO, luna trigger doesnt even have a timed input for its shots anymore, heat metal's special had been changed into a one of the most boring attacks in the game,

and luna trigger trades the cool and practical backstep+eletro whip into the less useful but more eye candy metal illusion(why can't we have both? one before maximum drive and one after, like Heat Trigger's special), oh and the luna metal normals are also severly dumbed down in range.

another funny thing about W is CJX lacks the bicker charge break...

Yep CHW version was actually much better. CJ strong kicks are much more faster (first time I played CHOOO I was shocked by the slow speed of the kicks), CT shots can be just spammed, LT makes you kinda invincible (well Diend broken mode beats it), and LM electric whip was THE cool thing, and they got rid of it.
 
Yep CHW version was actually much better. CJ strong kicks are much more faster (first time I played CHOOO I was shocked by the slow speed of the kicks), CT shots can be just spammed, LT makes you kinda invincible (well Diend broken mode beats it), and LM electric whip was THE cool thing, and they got rid of it.

well, LT is not that godly even with the dominating shots, it still lack power, but the CHW version still has massive speed, homing and a very close to TV series looking shots, you still can't kill someone just by spamming LT shots though in CHW, it's too weak to do that, diend is much stronger damage wise, combined with its summons he's still better than LT (HT however, is the best gun user in CHW with alternating full charged blasts+unblockable shots via "rider arts/summon" button IIRC), but LT was very fun to play as in CHW.
 

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