PopGeeks
Administrator
If it seems like there are a lot more homebrew and indie games coming out for the Game Boy, that’s because there are. Software like GB Studio has made it possible to develop for the 8-bit platform quickly and with minimal programming knowledge, leading to a new second life for the 90s handheld. While most of these projects go physical through crowdfunding campaigns, this one won’t. Bitmap Soft must feel confident enough in Sofia the Witch: Curse of the Monster Moon to give it a publishing deal right away. Preorders for physical carts will go live later this week and remain open the next four weeks; two weeks later the game will start shipping. Sofia The Witch feels a lot like the classic Game Boy games of yore. Every 500 years, a lunar eclipse brings forth the Monster Moon, turning animals into monsters. It’s Sofia’s job to make sure that change doesn’t become permanent and use her magic to turn all her animal friends back to normal. She can only do it one creature at a time, though, and only through four distinct worlds in order: Forest, Water, Desert, and Cloud Land. The type of magic that Sofia can conjure […]
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