Ravaged By Storms TTRPG Launches Kickstarter

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First there was Mork Borg. Then there was Pirate Borg. Now those same pirates we saw last time are being RAVAGED BY STORMS, in this new sandbox adventure created by Golem Productions that works with Pirate Borg, or any other TTRPG that uses the OSR / NSR engine. Ravaged by Storms is a 72-page book containing a multiple-session campaign that will take any scurvy crew on a tour through the terrors of the Death Wind Islands, a remote archipelago fought over by a mythical Coatl and 3 human factions. Your main goal is to track down the thief who stole from a legendary Feathered Serpent, but there’s plenty more to watch out for along the way. Ravaged by Storms is a full-color hardcover book with a UV spot coated cover, ribbon marker, custom-printed endpapers with GM aids, and exclusive poster maps, with over 40 pieces of original, hand-drawn art. And there may be more in there than just what’s advertised, depending on how many stretch goals are met. A multi-session campaign framework throughout the Death Wind Islands, a remote archipelago fought over by a mythical Coatl and 3 human factions. 9 fleshed out locations full of danger, adventure, and treasure, many of them suitable for one-shots. Procedures, hooks, rumors, and encounters to explore these forgotten […]
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I like that it works with any OSR/NSR system, so I can bring it straight into my existing campaigns without too much adjustment. The fact that it has nine fully fleshed-out locations makes it feel like there is a real world to explore, not just a series of random encounters. I also appreciate the inclusion of hooks, rumors, and faction dynamics, which give me options to let my players make meaningful choices. The physical edition looks very well made, with the UV cover and ribbon marker, but the digital version is appealing too because I can drop it straight into my tablet for game night. The new Squallbinding rituals also caught my attention; I think adding new magic options is always fun, especially if they change how players interact with the environment. Overall, it seems like a solid addition to the pirate-themed sandbox niche, and I’m interested in how the Storm Generator will affect the flow of play.
 
I like short campaigns with clear hooks, and Ravaged by Storms seems flexible enough to run one-shots or longer adventures. Nine locations and new monsters make it possible to craft different experiences for each session. The rituals in Squallbinding seem unique, and I enjoy adding magical systems that are tied to the setting rather than generic spells. For me, the appeal is how easily I can integrate this into my existing OSR campaigns without redesigning the core mechanics. It looks like a tool that both novice and experienced GMs can use effectively.
 
Reading about the campaign, I feel confident I could run it even as a newer GM. Nine locations that work for one-shots are ideal for testing ideas without committing to the whole campaign. The procedures, hooks, and rumors make it easier to guide players without restricting their choices. Squallbinding and new rituals are also interesting for parties that enjoy magic systems. I would start with the digital tier to try it, then buy the physical book if it works well.
 
Crazy enough, I already imagined running this for my friends. The 72-page hardcover is beautiful and the maps seem perfect for getting everyone involved in the story. I like that it’s hackable for other games because sometimes my group mixes systems. The factions, rumors, and procedures will make the islands feel real. I might go all-in with the $57 tier because I love collecting these kinds of books.
 
Every time I see sandbox TTRPGs, I imagine my group getting lost in the story. The dynamic factions and story-altering relics here seem perfect for long sessions. I also like that smaller locations can be used for one-shots, which is handy when not everyone can meet. Squallbinding and the new rituals sound like fun additions to spice up magic-heavy campaigns.
 
For me, the thief plot is what stands out. My group loves having a main goal while still being able to wander and explore. The human factions and the Coatl make the story unpredictable, which is always good. I will probably start with the digital tier because it is cheap, but I can already tell we will end up needing the full hardcover.
 
Gosh, I’m impressed by how much content is packed in one book. Nine locations, monsters, maps, relics, and new rituals—this could last my group months. The hackable system is also great because sometimes we like to mix in rules from other OSR games. I like adventures that can feel different each time, and this one looks perfect for that.
 
Honestly, I just want to run this for the hand-drawn maps and illustrations. It looks really immersive. The different factions and rumors give me ideas for adding side plots and extra tension. I feel like my players will enjoy it because they can explore freely, fight enemies, and chase the thief at the same time.
 
Kind of nervous about running something this big, but I also feel it will be worth it. The combination of factions, monsters, relics, and rituals gives me lots of options. I appreciate that it is hackable, so I can adjust rules for my friends. I like adventures that let players make choices instead of following a strict path, and this seems perfect for that.
 

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