unmei
Member
With the game now less than a month away, I find myself drawn towards Fahrenheit (Indigo Prophecy) for a replay. I loved what Fahrenheit did for the interactive storytelling aspect of gaming. Almost everything you do can directly effect almost everything else in a particular chapter, perhaps even the game itself. Sure there are plenty of games where your actions have an impact on the game, but never have I seen it done to as strong an extent as I did in Fahrenheit.
With Heavy Rain it's looking to go above and beyond. There are a LOT of options, and every choice seems to effect something else. It's not just branching dialogues, so much as it is a branching existence. This can lead to a hell of a lot of replay value, which is a good thing, no matter how short the game itself may end up being. I'm interested in seeing just how much of an effect death will have on the story. Is there any one person who will absolutely need to survive? Can you intentionally kill off one, two or three people just to see various changes in the ending? Will there even be an ending that's supposed to be considered cannon? Whatever the case, I'm definitely looking forward to this game/interactive fiction.
Anyone else looking forward to it?
With Heavy Rain it's looking to go above and beyond. There are a LOT of options, and every choice seems to effect something else. It's not just branching dialogues, so much as it is a branching existence. This can lead to a hell of a lot of replay value, which is a good thing, no matter how short the game itself may end up being. I'm interested in seeing just how much of an effect death will have on the story. Is there any one person who will absolutely need to survive? Can you intentionally kill off one, two or three people just to see various changes in the ending? Will there even be an ending that's supposed to be considered cannon? Whatever the case, I'm definitely looking forward to this game/interactive fiction.
Anyone else looking forward to it?
