Get Into Headspace Soon On Steam

Peter Paltridge

Well-Known Member
Staff member
Ever seen pixel and hand-drawn graphics welded together before? You will in Headspace, the 2D psychological adventure coming soon to Steam that combines several art styles to create something you’ve never seen before…it feels to us like playing a zine. The goal of Headspace is…well, you have to figure that out. You’re an amnesiac in the middle of nowhere. You have no idea where you are, or who you are. The main goal of the game is to explore the strange environment you seem to be in, and eventually find the answers you’re looking for. The game was designed by game enthusiast-turned-game-developer Diana Keith, who has backgrounds in painting, photography and acting. For her debut into game design, she combined all these interests to create a unique, eerie visual look to Headspace…we can’t say we’ve seen it before. In addition, Headspace also features a full original soundtrack (15 tracks in all) by the artist Magic From Space, who also assisted with the game’s sound effects and voice acting. Weaves together digital and hand drawn art for an unconventional style rich in both analogue and digital texture Adventure game with puzzle, walking sim, and visual novel elements Heavy psychological themes and […]
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I want to support this because I can relate to what it feels like to start something new from a different background. Diana Keith clearly put her personality into this project. Using painting, photography, and acting together in a game must have been a huge challenge. It’s hard enough to finish a game, especially one with this kind of ambition. I think games like this show how the medium can be more personal and emotional. The trailer made me feel like I was looking at someone’s dreams or memories.

I don’t need every game to have big action or big budgets. Sometimes I want something quiet, strange, and honest. Even if it turns out to be short or simple, it can still make me think. I’ve also heard of Magic From Space before—his sound work is very atmospheric, so the music will probably be a strong part of the experience.
I will definitely wishlist this and try it when it comes out.
 
What stood out to me most was the mention of combining puzzle, walking sim, and visual novel styles. That’s an ambitious mix, but it can work well if each part is balanced. I hope the puzzles aren’t just “click on things until something happens.” There should be some logic, even in a surreal world.

Dialogue choices are interesting too. Do they really change anything, or are they mostly for show? Some visual novels pretend to offer choice but end up being linear anyway. If the story reflects my decisions, even in small ways, that would make it more engaging.

Also, I wonder about the game’s length. Some of these games are only an hour or two. That’s okay, but it has to feel like a complete experience. The art direction seems thoughtful, and I respect that, but I need good gameplay too.
 
Okay, this looks weird in the best way. I like weird. The game feels like it might be one long dream sequence and I’m totally fine with that. I like when games don’t tell you everything and you have to figure things out slowly.


The art looks cool in the screenshots, kind of messy but also very planned? It’s like looking at a collage. I hope the music fits that mood too. A bit spooky but also soft. I’m going to wishlist this and maybe play it when I’m in a quiet mood.
 
I think this could be good, but it depends on price. If it’s too expensive for a short or experimental game, I might wait for a sale. But I do like games that try new visual ideas, and this seems like one of those.


I’ve never heard of Diana Keith or Magic From Space before, but that’s fine. Everyone has to start somewhere. If the story is solid and the gameplay isn’t too confusing, I’ll give it a shot.
 
The fusion of hand-drawn and pixel graphics suggests a deliberate rejection of conventional visual coherence, perhaps to reflect the fractured mind of the protagonist. It evokes comparisons to zines, which are often raw, personal, and nonlinear—a refreshing change from polished, market-driven aesthetics.

What’s more compelling is the creator’s multidisciplinary background. Painting, photography, and acting all suggest a rich tapestry of influences. This isn’t just another “walking sim”—it’s a layered narrative space that invites interpretation. Games are still young as an art form, and this feels like it belongs in the lineage of Yume Nikki or Pathologic, where tone and emotion guide the structure more than mechanics.

I’m very interested in how dialogue choices shape the progression. Even if they don’t lead to multiple endings, the illusion of agency can still be meaningful. I’ll be keeping an eye on this title, not just as a player, but as someone who sees games as cultural objects worth serious thought.
 
I like the idea of exploring a strange world without knowing much at first. The art is definitely different. I wouldn’t call it pretty, but it stands out.


The music part also sounds cool. I’m always listening for good soundtracks in games. If it has a strong mood and isn’t too long, I’ll give it a try. Not every game needs to be big and complicated.
 
I like when indie games experiment with form, but I hope the performance is smooth. Mixing art styles can be visually interesting, but it can also be distracting or hard to follow. I wonder how it will run on lower-end PCs.

Also, with 15 tracks in the soundtrack, sound design must be a big part of the experience. That makes me hopeful, especially if the transitions between scenes and music are done well. Some indie games have amazing sound but weak pacing. If the dev team (or solo dev?) can balance story, art, and tech well, this could be a hidden gem.

I’ll keep my expectations moderate. Too many small games look cool in trailers but don’t feel finished. Still, this looks like it has potential, and I’ll try it if the reviews mention solid controls and smooth gameplay. Not every game has to be polished, but it needs to feel complete.
 
Honestly, this doesn’t look that interesting to me. I feel like I’ve seen this kind of thing before: moody visuals, slow gameplay, and vague story. There are too many indie games trying to be “deep” without much substance. If the art is the main selling point, that’s not enough for me. I want mechanics that feel good to play. If it’s mostly walking and clicking through strange areas, I’ll probably get bored. Not everything needs to be fun, but it should at least feel engaging.
 
This reminds me of old Flash games I used to play when I was younger. Simple graphics, strange stories, and a quiet sense of mystery. I liked those games because they didn’t try to be flashy. They were short but stayed in my head for a long time. I’m happy to see someone making a game with a hand-crafted feeling again. You can tell it’s personal. Even if it’s not perfect, I’ll support it because I want more developers like this to get noticed.
 

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